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KillAllTremere
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Posts: 64
(12/6/07 15:15)
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Aiding the Champions
Captain Viorel, over dinner one evening in the main hall
Magi, as I'm sure you have noticed over the last few years three of the covenant's champions have died. Although two of these deaths were at the hands of a single enemy, this rate of loss is unsustainable. There are simply not enough candidates in our community to replace them quickly. With this in mind and also taking into account that the Lamia's spawn is still very much alive, vengeful and able to penetrate our Aegis, I would urge the council to dedicate some resources or services to somehow protecting or enhancing our surviving champions whether it be through spells, potions or items.

I know that your studies are time consuming but even a little help may go a long way. I know not how practicable this would be, but perhaps as an initial suggestion we could arrange for some sort of basic laboratory to be set up in the village so that Magus Gelidus is able to make better use of the long winters he spends there in service to the covenant?

Ruaridh
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Posts: 83
(13/6/07 9:25)
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Re: Aiding the Champions
[Laertes]

Given the important role the grogs play, both in guarding the covenant and assisting with expeditions into the wilds, it seems a prudent use of time to make sure that we avoid deaths wherever possible. The difficulty, however, is determining exactly what items - magical or mundane - would prove most useful. I doubt there is much we could have done to prevent the deaths of Kyril or Toma, though it is possible that Stoyan and Boyko could have been saved had they had access to protective enchantments.

I would be interested in your views, Viorel, and those of my sodales on how we might augment the grogs most effectively. Ultimately, the greatest safety is the presence of a Magus, though there will be times when the grogs are separated or alone. I would be prepared, if the Council deems it appropriate, to spend a season or two crafting potions or the like that the grogs could carry that could ward blades or arrows, infuse a man with such spirit that he can ignore his wounds for the duration of a combat or even transport him instantly to a place of safety. I suspect that others of the Council would be more effective than I at creating charged items that improve weapons or armour, heal wounds or enhance perceptions.

On a related note, I feel it would be worth improving the covenant's warning system, as it is sometimes difficult to hear the bell when the storms are raging outside. Furthermore, I support Mestitia's previous suggestion that we should improve the causeway between the covenant and the village so that we can mount sorties even during times of bad weather.

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