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        > Assasinate, Vanish and Mordred....
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Skelf
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Posts: 31
(4/8/04 8:22 am)
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Assasinate, Vanish and Mordred....
Let me be honest, the upcoming RA changes and patch content look interesting - interesting enough to tempt me to stick around to try them out. But I am worried...

Assasinate is going to make Mordred Inf's really REALLY unpopular. There are just so many places where people have to pass close to "structures" - stable vendors, DF and other dungeons, medallion merchants, bridges on horse routes and so on. A 150% PA will flatten most casters particularly if backed up by Venom3 lifebane. I'm not sure I see this ability lasting intact.

Two things I would like clarified though. Is this a *real* PA - ie can we chain CD off it for the stun? That question also applies to the SB telePA. Secondly, the 80% reduction in visibility - how does that interact with archers passive TS? Are we still automatically seen or does it hide us whilst we lie in wait?

Vanish is going to make ALL assassins not just unpopular, but actively detested. The ability to pop a Vanish and disappear totally from combat is going to frustrate the living daylights out of many many players. You wait for the angry /sends...:( Will this ability survive intact? I have my doubts.

As usual, the mechanics of the patch have not been thought through on the PvP server - I don't expect them to prioritise Mordred but some recognition of the differences would be welcome.

Emon IthAnok
Registered User
Posts: 23
(4/8/04 4:26 pm)
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Re: Assasinate, Vanish and Mordred....
Vanish won't be as evil as you may think, there are still alot of ways around it. Pets may still ignore stealth and charge right to you and necros will DD you if they made thier first LOS check

Llava
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Posts: 471
(4/8/04 5:52 pm)
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Re: Assasinate, Vanish and Mordred....
Maybe those infiltrators can kill off all those damn animists camping the same exact spot.

At least there's a good chance you'll survive a PA if the horse carries you away fast enough.

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