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The Dragon's Laire > Out of Character > Characters: Malthazar, Heron's Cry, Charcoal |
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oneirosuchus
![]() Posts: 44 (4/29/03 7:14 am) Reply |
Characters: Malthazar, Heron's Cry, Charcoal Malthazar Species/Race: ley dragon Appearance: Being a ley dragon, a creature born of magic, Malthazar is a shapeshifter and has no real true shape, although the one they wear when they are 'born' by the magic is something that looks like what we call a dragon. Most of them keep this shape as the 'default' one, although some do not. In Malthazar's case, it is a very spikey black dragon, generally about forty feet in length. If the animals who shape it assumes have a black or dark color phase, it will most likely choose to remain dark-colored. Important Bits: Um ... not much, really. It is tied by the ley to a home territory, the boundaries of which can be shifted slowly, as an amoeba moves. It does hoard gold (and refined gold in particular), as well, because the gold sings back to it. Gold may as act as a channel or an anchor or a reservoir for the ley power, although dragons don't typically make use of these properties. It also has a number of crows who watch things for it .. little feathered spies, they are. Talents/Skills: - Ley dragons are mindspeakers; being bound to their territories as they are, this is the way they stay in communication with each other. They don't so much use words as they use the thoughts before words, colors, feelings, impressions, and bits of melody. - Ley dragons are the embodiment of the ley power, and as such are quite powerful magicians. BUT, while they can and do do great and wonderful things, it's not without cost. Using raw ley is like trying to use lightning to power a lamp. The human mages of Malthazar's native world pulled ley through gold or other artifacts, whereby it became much easier to handle. There were mages among other creatures, as well, particularly whales and elder sharks, and while they did not pull the power through gold, the wild ley moves a little more calmly through water. - Malthazar in particular is not really so much a black dragon as it is a shadow dragon, something come by with age. Shadow dragons are those who are as much a part of the realm of magic and spirit as they are of the material world, and they may shift between corporeality and "shadow" as they wish. Personality: Malthazar is in general a cool character, detached from others and from the flow of history and determined not to interfere with things unless they will somehow alter the flow of the ley and the balance of entropy and enthalpy ... or its own personal best interests. Background: Where to begin? Malthazar is older: was Elder in its own world. Somehow, though, it was ensnared in a foreign mage's call for a creature of power and summoned, kicking and fighting, into a new world. Suffice it to say that thing didn't go as planned for the foreign mage after all, and the uprooting from its native territory nearly killed the black dragon. Naturally, things just couldn't go that way. It and the foreign mage, who was a minotaur and exiled from his own world, became respected antagonists, then friends, then bonded into partnership. Time passed, people and events came and went; after a while, the press of so many people and events, moving so quickly, became a little too much for the black. It took itself northward, to an archipelago of islands just off of the mainland shore, which more closely resembled its lost homelands. With it came a certain mageborn called Heron's Cry, who tried its patience once too many times, and is currently learning what it means to be a ley dragon first-hand. Pictures: headshot Heron's Cry Species/Race: formerly mageborn, currently ley dragon Appearance: As a mageborn, Heron appeared to be an anthropomorphic alligator, more or less -- her maker took a few liberties, but they were mostly negligible. Currently, Heron is ley-dragon-shaped, bearing the olive-and-gold markings of a water snake, horns that resemble a deer's antlers, and wings somewhere between bat-like and bird-like: she looks like an Uktena, should anyone know about them to call her that. As a dragon, she's in the neighborhood of 35 feet long. Talents/Skills: Being a ley dragon now, she has the same native abilities as Malthazar (mindspeaking and magic), but for the most part she refuses to use them. Her mindspeech tends to be chaotic, particularly when she is stressed, and at the time of this writing, she has touched the ley precisely once, when her dragon instincts got the better of her. It's better said in that case that she didn't use the ley -- the ley used her. Personality: Passionate. Whatever she feels like, she really feels like. Usually, this is grouchy and avoidant. She regards Malthazar with a curious mixture of awe and respect and fear and disgust; she both trusts it and distrusts it. As a mageborn, she was a singularly surly creature, and so far it isn't looking much better for the dragon. Background: Heron's native setting was colonial America: more precisely, a coastal Carolina plantation in the early-mid 1800s. Her master, a man named William Malachai, created her by merging together a young female alligator and the body of his niece, who had died of yellow fever. Her job was to keep outsiders out of the plantation and keep the slaves in; although she stayed out of sight, the slaves still told each other tales of the monster 'gator that roamed the wetlands and woodlands surrounding the estate. She agreed with them. She hated what she was. Eventually, as she grew more surly and difficult to control, her master set her on a different task: one that led her far away, although never out from under his eye. He did not tell her so, but she knew she was looking for her own replacement .. and while about this task, she got tangled up in other affairs, meeting another mageborn called Topaz, a number of people and dragons, and in general having far more adventures than she was any sort of used to. In time she was freed from her master; Topaz killed him for her (mush as she wanted to do it herself) when he came looking after she didn't return. Topaz, in fact, became a big part of her life for some time, but, after they couldn't agree to disagree, the pair went their separate ways. Heron's path lay more and more with Malthazar, much to her dismay; she'd had a healthy fear of mages to start with, and Topaz had supported it, even as their paths had seemed to lead them always close to the black dragon and its magic. Blah, blah, stuff ... Heron was captured, once, by a dragon of ill intent, whose own mistress wanted to see how she was put together, among other things. It took a long time for Malthazar to come to her rescue, and it was this that caused the arguement that frustrated Malth so badly that it made HER a ley dragon just to prove its point: that it wasn't perfect or infallible or omnipotent, and that despite its power and its long life, it was as mortal as she. She's having a hard time adjusting. Pictures: Heron, mageborn | Heron, ley dragon Charcoal Species/Race: minotaur Appearance: As his name suggests, Charcoal is a dark grey in color, and furred from his head to his feet, although the fur is the only non-human thing about him from the neck down. His eyes are brown. His horns are curved like a longhorn steer's, although much narrower through the beam, and have black tips. He is 6'10" tall and approximately 225 lbs -- and like so many people say, "it's aaaall muscle," but in his case that's mostly true. Blue and gold are "his" colors, in that they are the dominant shades for important things, like his cloak, or on the rare occasion that formal dress is required of him. Otherwise, he mostly wears shades of grey or earthtones. Important Bits: - Weaponry: Two Roman-style swords, the shorter gladius and longer spatha; a mace; and nine Mordkleinen, which are small daggers hidden in different places on one's person - Animals: a molly mule called Honey, and a blue-and-grey macaw like bird called Alkamar - Other stuff: a golden dragon-headed torc he is never without, and likewise a sapphire ring worn on his left hand. His armor is a short-sleeved haubergeon of lamellar (scale maille) and leather bracers. Talents/Skills: He's a mercenary. He's good at fighting. Personality: Charcoal is not your typical minotaur. He has the build and the horns and the ability to look quite fierce and feral when he wants, but in truth, when not under duress, he behaves in such a gentlemanly manner as to leave many strangers abashed. He'll talk to just about anybody, smiles easily, and seems to have a much brighter outlook on life than many mercenaries do; he enjoys what he does, as far as travelling and adventuring, and it shows. The more things he can learn, the happier this minotaur is: "I'm training to become a wise man," he explains. "I figure if I live long enough, I'll have it made!" Background: Charcoal tells tales of a mercenary life, travelling the roads of all the civilized world -- and a bit of the uncivilized world as well -- with trade companies, younger sons, and other adventurous folk. He seems to have taken up this trade quite young, perhaps not even out of his teenage years; he is quite willing to trade stories and weave long fireside yarns about his travels, but when the subject turns to his early life, it is deftly diverted away. Pictures: Char and Alkamar | Charcoal al Fresco -- |
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