Ouze Stinkeefeets
A Random Assmonkey
Posts: 1156
(2/12/02 8:13 pm)
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Da Hui's Loot Policy. Please read.
INTRODUCTION
Da Hui is a family-oriented generous guild that has rarely every needed a formal loot policy. However, as our guild grows and we conduct more multi-group and multi-guild raids, we have recognized the need to for a formal loot policy to help educate new members and allied guilds as to how we do business. This policy is an attempt to clearly express how loot is distributed in Da Hui.
KEY THEME OF THE DA HUI GUILD LOOT POLICY
Guild raids are conducted with the primary purpose of bettering the guild, not individuals. Therefore, loot from guild raids should be used to better the guild as much as possible. Selling an item for individual profit should be the last resort and least desirable outcome.
POLICY IN A NUTSHELL
Our loot policy is based on the Can and Will Use (CAWU) system. Items gained during guild raids will be distributed first to those who can use the item AND will use the item instead of the one currently being used - i.e. it is a direct upgrade to what your character is wearing/using at the moment. See below for more details and exceptions.
DA HUI'S CAN AND WILL USE LOOT POLICY
For formal Da Hui raids only: All miscellaneous loot that clearly will only be sold to merchants (e.g. gems, bronze weapons, etc.) will be sold by the guild and placed in the guild bank to fund purchases of spell components, coffins, and other equipment to be used on future guild raids. Raid leaders should designate a master looter or looters to keep track of miscellaneous loot as well as roll-able loot. Raid leaders should also keep track of all expenses incurred by clerics and others during a raid so that proper reimbursement can be given after the raid.
Now on to the nitty gritty of how items deemed worthy of rolls will be divvied up. Here is the order of preference for who is eligible to roll on an item:
1. First priority is given to those main characters on the raid and present who Can and Will Use the item immediately and wish to roll.
1a. If no one from #1 exists, the item is considered for value as an item for another PRIMARY guildmate. This is completely subjective and will be discussed by the guildmembers on-line at the moment -- the guildleader will make final judgement and if he is not present, the officers present will make final judgement. Because this may sound confusing, here is an example of how this should work:
Example of 1a.: In a recent Chardok raid, a Sarnak Battle Shield dropped, a very good shield for all the classes listed, but more useful for a SK or Paladin the the other classes. There were no main characters present who could/would use the shield, and at the time, we had no Paladins at all. Although several Da Hui members have SK twinks, the value of this item was deemed worthy enough to save for one of our two PRIMARY Shadowknights who would get much more use from the shield. For the good of the guild, we decided to hold the shield for them. Normally the two of them would roll for the shield but Xabkorle graciously passed on it, and Ouze was the proud new owner of a nice shield.
2. If no one from #1 exists, and the item is not reserved under #1a, then the roll is open to those players on the raid and present who have a twink or alternate character that Can and Will Use the item.
2a: If no one from #1 or #2 exists then the item is considered for value as a guild bank item. This is completely subjective and will be discussed by the guildmembers on-line at the moment -- the guildleader will make final judgement and if he is not present, the officers present will make final judgement. Because this may sound confusing, here is an example of how this should work:
Example of 2a: While killing wurms in the Great Divide one day, a great cleric spell, Celestial Heal drops. The cleric present has the spell, all the other clerics in guild have the spell, but there is a great potential that we may recruit another cleric in the future or someone will create a cleric twink. This is a great spell to save for any future clerics we may invite, who may need the spell. Therefore we take the spell aside for the guild bank.
3. If no one from #1 or #2 exist, and the item is not reserved under #1a or #2a then the roll is open to any players who would like to roll, most likely with the intention of selling the item. This should be a last resort -- we would rather see an item used or saved in the guild bank than be sold. We don't envision many items will fit in this category.
4. If no one wants an item and it is not even worthy of being put in the guild bank or sold for guild profits, then it should be destroyed because it is absolute, utter, crap.
DETAILS, CLARIFICATIONS, AND EXCEPTIONS TO DA HUI'S LOOT POLICY
Definition of "Formal Guild Raid": This is a raid consisting of one or more groups, being led by a Da Hui member, and planned ahead of time, either on the guild message boards or otherwise (i.e. you didn't just log in and say "hey guys, lets do this").
Resist Gear:
Many of us still need to upgrade our resist gear for high-end raids. If a character wants an item for needed resists, they will be allowed to roll after priority 1.a and before secondary characters in priority #2.
Statistic Sets:
Some characters want to gather "charisma sets" or "intelligence sets" of gear for buying/selling, tradeskills, and other uses. Characters who wish to roll on an item they wouldn't use in battle but would use for these purposes will not be allowed to roll with characters under priority #1 or #1.a. The guildmembers present will discuss whether the character should roll before secondary characters or after secondary characters, with the guild leader or officers making the final decision in cases where a consensus cannot be reached.
Items with Questionable Degrees of Usefulness:
There are many items, particularly those that are ALL/ALL, that have more usefulness to certain classes even though all can use them. Let's say an imaginary breastplate with 50ac and haste, CLR/WAR drops on a raid. Sure, a cleric would love the AC and could use it, but this item clearly was meant for a warrior because the haste effect is one of the most important for a melee character. For items like these, where certain characters (the cleric) technically "can and will use" an item but other classes (the warrior) would get more usefulness out of an item, we would like to see only the latter character (the warrior) roll.
How do we determine who can use an item more than another? In many cases, the item in question will not be so clearly intended for a particular class. For questionable items like these the decision on who will roll is completely subjective and will be discussed by the guildmembers on-line at the moment -- the guildleader will make final judgement and if he is not present, the officers present will make final judgement. We understand that there can be legitimate disagreement here, so everyone should be allowed to make their case on what classes should be allowed to roll. As a guideline we would like to see characters with legitimate "CAWU" claims to an item be allowed to roll.
Rolling for Alternate Characters in General:
In general, no one will be allowed to bring one character and roll for another in priority category #1(whether it be a secondary or a friend). If you want to have a chance at a specific item on a raid, play the character who can use the item on the raid. Any exception to this needs to be worked out beforehand with the raid leader and clearly communicated to all in attendance for a raid.
Exception for Some Alternate Characters:
As stated above, in almost all cases, people will not be allowed to roll in priority category #1 for alternate characters not present on a raid. However, some raids require the presence of certain classes. If someone is playing an alternate character for the good of the raid (e.g. Rashindo the rogue may be asked to play Alkisti his enchanter because the raid needed an enchanter) then they will be allowed to roll for their non-present character in priority category #1. (in Rashindo's case, his enchanter would be allowed to roll for a rogue item because he made a sacrifice to ensure success of the raid). However, if Rashindo played his enchanter by his own choice (i.e. not asked to by the raid leader) he cannot roll for his rogue in priority category #1.
Recruits Looting Rights:
Before characters become full members of Da Hui, they have a recruitment trial period to get to know the guild better. During this period recruits will have the full right to roll on items as any full guild member. We are a fair guild and recognize that someone who is there helping out during a raid has just as much right to loot as anyone else.
Winning Multiple Items:
If the CAWU policy is followed strictly, a character could possibly win multiple items in a row. We would like to prevent this in order to promote fairness and to spread the wealth! If a character wins an item through a roll, they should pass on any further items that drop, until everyone that CAWU an item has at least something from the raid.
If a character wins a decent item then later in the raid an uber item drops, they have the right to roll on the uber item ONLY if they are willing to re-offer the first item they won back to the raid to be rolled on. Here's an example from my personal experience. We were all in Trakanon's Teeth doing the Hunter/Forager cycle. Earlier in the evening I won a silken cat fur girdle, a decent monk belt but nothing special. Then a hangman's noose dropped (an excellent haste item, significantly better than the cat fur girdle). I rolled on the noose and won! I then proceeded to offer up the cat fur girdle back to the raid so that it could be re-rolled upon.
The only time this multiple item policy will not apply is when a character was forced to loot an item because of class/no drop requirements. For example, if a no drop warrior only bracer drops and there is only one warrior on the raid, they have to take the bracer or it will rot. If later in the raid an item the warrior really wants drops, they have a right to roll because the bracer they got earlier was defaulted to them. HOWEVER, I'd like to see the warrior take this into consideration and pass on the roll for the second item if they are happy with the bracer and want to see more guildmates get items on a raid - but this is not strict policy, only a guideline.
Offering of replaced items to be rolled on:
We don't think of items won on Da Hui raids as guild items -- they are yours and yours to keep. However, for some of us long time members, there will come a time when items we've won on guild raids will become replaced by items won on more recent guild raids. If a character has no further use of an item we'd like to see these items returned to the guild bank to be re-apportioned to up and coming members in need of better gear. This is only a GUIDELINE -- we understand that sometimes you may want to keep an older item for better looks, resists, sentimental value etc. No one will ever force you to forfeit an item if it is upgraded on a guild raid.
Multiple Accounts:
Players with multiple accounts and two characters on a raid will be allowed to roll for either of the characters but will be subject to the "winning multiple items" clause above. Although they may be playing two characters, in terms of loot rights they are considered one player.
WHEN THE LOOT POLICY IS APPLIED
This policy will apply strictly to formal Da Hui sponsored raids (see definition above). In casual pick up groups made up of only Da Hui members, assume that our CAWU loot policy will be in effect, unless the group agrees explicitly to use a different looting system. When in doubt, use our loot policy. Any exceptions to the loot policy (e.g. defaulting an epic quest item to the raid leader, etc.) MUST be worked out with the raid leader and made clear to all attending the raid BEFORE the raid starts.
In casual pickup groups including non-Da Hui members, come to a consensus on loot as a group but as much as possible, try to uphold the spirit of our guild CAWU policy. The way you conduct yourself in random pick up groups reflects upon our guild and in many ways is even more important than how you conduct yourself on guild raids. Be generous, show Aloha, and establish our reputation as a fair and kind guild.
If you are ever tagging along with another guild's raids, follow their loot policies and don't try to force our policy upon them.
CONCLUSION
We've tried to come up with a fair loot policy that covers almost all situations and prevents loot disputes. However, we recognize that situations will arise that aren't explicitly covered in this loot policy. So we want to emphasize that the key to avoiding loot problems is never to forget COMMON SENSE and COMMUNICATION. When dealing with a difficult loot issue, use common sense, compromise, and be good spirited. Raid leaders and guild leadership need to communicate clearly before, during and after a raid to make sure no one is left in the dark and feels cheated. If we remember these two things, raid looting will go much smoother.
- Kapena
Edited by: Ouze Stinkeefeets at: 3/23/02 4:05:07 am
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