Jubilex
The Faceless Lord of Chaos
Posts: 2478
(12/8/03 10:04 am)
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Falling Damage
Falling is quite dangerous, and long falls can be fatal at any level. No damage is taken for a five foot fall. For every five feet beyond that, 1d6 damage is taken. Of that, the first 1d6 is subdual damage while the rest is normal damage. Characters are allowed a Reflex saving throw to suffer only half damage. The DC of the save is equal to the full amount of damage taken if the save fails. Evasion does not add to this saving throw, but a character with 5 ranks in Tumble can add +2 to his saving throw roll.
In addition to hit point damage, falling characters suffer 1d6 Constitution damage and 1d6 Dexterity damage for every fifteen feet fallen (beyond the first fifteen feet). This damage may also be halved on a successful Reflex saving throw.
If the landing is on a soft surface (mud or soft ground), the second die of damage is also subdual damage.
If the character deliberately jumps, another die of damage is converted to subdual damage (this is cumulative with the die for a soft landing). In addition, if the Reflex save is made, subtract ten feet from the total distance fallen.
If the fall is into water at least ten feet deep, subtract twenty feet from the distance fallen and the character suffers only 1d3 of subdual damage per each ten feet of the next twenty feet (i.e., a character falling forty feet into twenty feet of water suffers only 1d6 of subdual damage). Beyond that, assess normal falling damage. This is cumulative with the bonuses for jumping, but not with a soft landing.
A character who dives into water that is at least one-third as deep as the fall (or forty feet deep, whichever is less) may avoid all damage on a successful Swim or Tumble check. The DC of the check is 15 plus1 per ten feet in the dive (modified for encumbrance).
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