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    > NWN Discussion
        > I just can't play an evil character
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ColvinCozener
Registered User
Posts: 963
(1/20/04 7:39 am)
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I just can't play an evil character
I want to try out the assassin class, which requires evil alignment; but when a woman runs up to you and says kobolds have my baby in there, please help. What are you going to do, say I've got other stuff to do? :)
Seriously, if I choose evil, I want to roleplay it; but it seems that you miss out on a lot of experience points and possible items.

FreonSmurf 
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Posts: 6204
(1/20/04 8:23 am)
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Re: I just can't play an evil character
haha

I have the same problem. I want to be evil but when it comes down to the choices I end up giving in for the love of loot.

<!--EZCODE CENTER START---<div style="text-align:center"><br> <!--EZCODE LINK START---<a href="http://www.flamevault.com/~hobbit"><br> <!--EZCODE IMAGE START---<img src="http://flamevault.com/~hobbit/freon.gif" style="border:0;"/><!--EZCODE IMAGE END---</a><!--EZCODE LINK END--- <br> <!--EZCODE FONT START---<span style="font-family:century gothic;font-size:x-small;"> When you dig my grave, make it shallow so that I can feel the rain</span><!--EZCODE FONT END---<br> </div><!--EZCODE CENTER END---<br> <!--EZCODE ITALIC START---<em><br> Edited by: <!--EZCODE LINK START---<a href="http://pub146.ezboard.com/bthesafehouse.showUserPublicProfile?gid=Kezzek">Kezzek</a><!--EZCODE LINK END--- at:Gone Fishing 11/17/03 3:40pm</em><!--EZCODE ITALIC END---

Loreleli
Safehouse Supporter
Posts: 696
(1/20/04 9:06 am)
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ahh, SoU
I bullied and threaten peeps, always asked for money.

Kept my alignment.

HotU is easier for evils to stay evil.

Peebs 
Safehouse Supporter
Posts: 4333
(1/20/04 9:28 am)
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Re: ahh, SoU
Hehe, I have the same problem. Being unlawful is no problem (pick pocketing, shoplifting, breaking and entering, etc) but being downright evil is tough.

Of course, it's tough to be evil when the conversation choices are like:

1. I would gladly rescue your baby my lady! To the rescue!
2. I'll rescue your baby. I'm assuming there will be a reward...
3. I WILL DEVOUR YOUR BABY AND SWALLOW YOUR SOUL!!!!!

So that's a little ridiculous, but it seems the evil option is always just too ridiculous for me to even consider. There is rarely a 'calculated' or 'sophisticated' evil choice, usually only a big '@#$% off' or 'Not only will I not help you, I will kill you too!' option.

Aenamae1
Registered User
Posts: 112
(1/20/04 1:14 pm)
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Re: ahh, SoU
Yeah, I don't even bother playing evil in the single player game. There's no median between I'll help you for my own greedy purpose and I'll kill you and everyone in the village for asking that question. I usually play chaotic nuetral characters so I still have the option to be a little nasty without being a homicidal manic.

Aiden
Registered User
Posts: 998
(1/20/04 6:10 pm)
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Re: ahh, SoU
Lawful evil isnt tough to RP.

Krimzan 
Safehouse Supporter
Posts: 3305
(1/21/04 5:28 am)
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Re: ahh, SoU
The problem I have is that you either are goody-two-shoes, neutral-ho-hum save the trees, or a maniacle, heartless, genocidal freak. I don't think that one should even try to roleplay in NWN because the choices are so limited.

Peebs 
Safehouse Supporter
Posts: 4335
(1/21/04 11:04 am)
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Re: ahh, SoU
Exactly, although I imagine a well DMed module would be a ton of fun. I've yet to try one unfortunately, although I was thinking about trying to sign up for one at nwnconnections.com. It would be nice to play with some real people and get rid of the henchmen for a while.

Lisboa
Safehouse Supporter
Posts: 6000
(1/21/04 11:28 am)
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Re: ahh, SoU
The problem is the game is just too fast paced for DMing. You can close 100 feet in 3 seconds or less. It's so hard for a DM to react. Maybe playing with headsets like a Roger Wilco setup would help, but that's not an option.

Peebs 
Safehouse Supporter
Posts: 4336
(1/21/04 2:21 pm)
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Re: ahh, SoU
I've read that a lot of DMed games outlaw haste items and make everyone walk except when it's appropriate (running away from monsters, etc).

I don't know, I imagine it would be rather difficult for all but the best prepared DMs to handle situations as they arise.

Lisboa
Safehouse Supporter
Posts: 6010
(1/21/04 2:42 pm)
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Re: ahh, SoU
Yeah, in the high level module I was designing I got rid of permanent haste items and replaced them with 1/day haste casts or added a -4 AC penalty to offset both the speed and AC bonus. It's much better and simulates the actual PnP items which cause exhaustion after use. A permanent haste item should do something like age the character prematurely.

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