News
    > Character Descriptions
        > Khelzhad
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
squarefodder
Khelzhad
Posts: 9
(1/22/04 7:34 pm)
Reply

Khelzhad
Khelzhad son of Azhad

Khelzhad is of unremarkable Ghuruskalli size yet can maintain a commanding presence and become quite ferocious in battle. While his hands are soft compared to most of his industrious kinfolk, he can withstand long hours of work and travel. He has long memory for names and details, which is good for he is ever curious for lore and legend.

Beneath his iron banded cap are a pair of sharp gray eyes set in a chiseled face, unusually free of the typical Dwarvish knobs, scars and warts. His clean brown beard hangs in an array of braids tied at the ends with small copper and silver bands. When he doffs his iron head cap it can be seen that his hair is set in corn rows which lay in thick ropes down upon his shoulders.

When on the road he normally carries his round shield and will only shoulder it in need for climbing, as he already carries his frame drum slung on his back. His food satchel is also strapped to his sturdy Dwarf back, under the drumcase. He wears a silver ring on his right hand.

Around his body he wears a fine jerkin made of tooled leather, stitched with pale green knotwork and held closed by eight silver buttons, in the style of a well-to-do Ghuraskalli. Around the armor he wears two belts, one for the longsword and quiver and the other for pouches. The iron belt buckles bears a silver pickaxe crossed by thin ray of bright gold, the sign of his Dolumn (Tuneller) Clan lineage.

Edited by: squarefodder at: 10/8/05 2:42 pm
squarefodder
Khelzhad
Posts: 786
(10/20/05 10:57 am)
Reply

How I joined the Companions of the Light
After eight days journey, my stout kinsman Pogar and I entered an abandoned distant outpost of the surface dwelling Lunars. Knowing that our folk had come to build for the dark skinned humans, we decided to explore its remains for signs of Dwarvish design or craftsmanship.

But to our horror, we discovered instead one of the hated enemy, the Duergar, and what more - a female, a witch queen of the traitors. She was mad with rage but with the element of surprise, Pogar and I were able to end her accursed being. Heated with battle, we advanced into the chambers only to find more dead Duergar than moldworms in gurow dung. What more, a hideous vegetable of chaos burned and hacked to pieces. Who could have done such feats? We soon found out.

Beyond the next corridor, lagered in an old barracks, we found a band of folk unlike any I had theretofore beheld. After being greeted by a Ghura brother from the surface and establishing credentials as being enemies of Chaos, we were introduced to Atan, Finith Ring, an Elvish captain leading a troupe of chaos hunters: Sangraal, a human priest of Yelm the Light; Ulwe, an Elvish priest of Orlanth the Sea God; Madragar a bald, tattooed, unarmored human who meddles too much in magics and yet manages to deny the shadows; Ruglan, a stout human warrior; and, most curiously, Mulgi, a lone Trollkin.

We soon that this pious band had been responsible for the destruction of the Duergar ilk, but the price they paid was heavy, as was evident in the wounds of Draxim and Ruglan. Alas I could not sing the song of healing as my master Tranumn the Gray had done for Snorri Stonecutter when the cut blade broke asunder and shattered Snorri's skull. But we stayed with the adventurers for several days while they convalesced through the skill of the healers, and during that time they imparted their tale.

This was no mere band of treasure seekers - these folk had been placed on a path of danger. But if they were right, and if they could not prevail in their mission of recovering these 2 sacred books, Chaos would erupt right here, so close to our homeland. It did not take Pogar and I long to decide where our feet must now travel, having seen how Chaos was already rife in the Cairnhollow and that our hated enemy, the Duergar, were also rising boldly here near the gates to the the surface. We joined the company of Atan the Ranger and sought a being known as Joru, creature of unknown origin but of deadly chaotic power. In their last encounter, Joru had summoned a spirit of the earth before unleashing the undead horde of his blasphemous ally, the traitor priest Brother Wos. Their story was incredible, and though we are young and hardly the best of our folk, we could not turn from the scourge of evil. If we did not stand for the Ghuraskalli here, we would clearly face a greater danger soon.

<< Prev Topic | Next Topic >>

Add Reply

Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- News - Character Descriptions -

Powered By ezboard® Ver. 7.32
Copyright ©1999-2007 ezboard, Inc.