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    > Star Wars Galaxies Discussion
        > Mounts, cities and politicians .. Oh my!
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Raith Fennin Ro
Safehouse Supporter
Posts: 654
(11/13/03 6:23 pm)
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Mounts, cities and politicians .. Oh my!
Player mounts and cities rolled out today. I failed on crafting a City Hall ... Cost me $800,000 credits. Player cities look like they are going to be great! I can make street lamps. lol

Mounts look awesome too. I've very impressed. Looking forward to vehicles.

Therric
Master Architect

Edit: Edited title

Edited by: Raith Fennin Ro at: 11/13/03 9:13 pm
Zulian 
Registered User
Posts: 4350
(11/13/03 7:14 pm)
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Re: Mounts and cities!
Ouch, that's harsh.
You forgot there's a new profession, too, politician.
And yeah, I finally broke down, I'm playing again :P

"Age and wisdom don't always go together, I've found. ... Some people just become stupid with more authority." -- Terry Pratchett

Raith Fennin Ro
Safehouse Supporter
Posts: 655
(11/13/03 9:12 pm)
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Re: Mounts and cities!
ah yes and politician. :) I was very frustrated at the failure. I doubt I'll ever make another City Hall because of the limitations on the number of Player cities. I did get one made though and I have two guilds using me for their city buildings. I could have actually sold about 4 today, if I had just had enough resources set up in advance. That failure was my worst so far, because of the time line, they were forced to find it elsewhere.

Therric
Master Architect

Edited my pathetic spelling

Edited by: Raith Fennin Ro at: 11/13/03 9:14 pm
Zulian 
Registered User
Posts: 4351
(11/13/03 10:36 pm)
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Re: Mounts and cities!
Yeah, 800k is pretty harsh. What are the limitations on player cities exactly? Haven't seen 'em anywhere.

"Age and wisdom don't always go together, I've found. ... Some people just become stupid with more authority." -- Terry Pratchett

Aiden
Registered User
Posts: 931
(11/14/03 6:06 am)
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Re: Mounts and cities!
total of 10 cities on each of the developed planets. naboo,tatooine,corellia etc

25 cities on each of the undeveloped planets.



Ridah Bloodlust
Registered User
Posts: 299
(11/14/03 12:00 pm)
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Re: Mounts and cities!
To stop power guilds like mine from having massive cities all almost immediately they have made the city citizenship check happen only once per week :)


Thuggish Monk - Soga Mijizi [Pistoleer/Creature Handler]
Valcyn Server

Andurian 
Registered User
Posts: 2210
(11/14/03 3:16 pm)
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Re: Mounts and cities!
I haven't even bothered making a hall or anyother city thing yet. Been stocking up ore for a week or so, only have 180-200k ish.
Figure I"ll make a ton more on highly experimented Hvy harvs. I have really good qual resources for them, can do 9spec rate meds easy with no tapes.

weee
Got my carrion spat growing in my data pad now heh.

FreonSmurf 
Safehouse Supporter
Posts: 5903
(11/14/03 11:02 pm)
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Re: Mounts and cities!
Zero fixes to chefs, doctors.

Food/buff/spice bug still active after an entire month, glad I quit.



When you dig my grave, make it shallow so that I can feel the rain

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Hell



Edited by: Gyorg at: 11/19/03 4:20 pm

Ravenwinged Angel
Registered User
Posts: 3714
(11/16/03 8:11 am)
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Re: Mounts and cities!
And now that even your insured gear decays 1% every time you die, I'm pretty glad I'm quitting too.

I mean, its obvious they don't understand the meaning of the word.

"Classes are not that out of balance -AbsorEQ"

Andurian 
Registered User
Posts: 2211
(11/16/03 2:24 pm)
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Re: Mounts and cities!
They have always said they will have decay for the economy.

Granted they still haven't found a way to keep Arch's from oversaturating the market with houses, redoing all the harvesters after this patch will only last so long. Then I'll have little to no business again.

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