Jubilex
ezOP
Posts: 8
(10/9/02 7:55 pm)
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New Attribute: Hero Points
My idea of distributing Luck points to be used at the player's discretion needs some tweaking. I'm going to take a page from both Monte Cook's new Arcana Unearthed supplement and the very old James Bond 007 game...
Hero Points:
Hero Points are gained by performing a particularly selfless and, usually, highly dangerous act. Charging into a burning building to save some trapped children, braving a hail of arrows to rescue a wounded friend, and protecting an innocent from an assassin's bolt are all things that can gain the PC a Hero Point. Hero Points can also be gained through heroic actions on a larger scale - everyone that survived Old Kurlew will have 1 Hero Point.
Hero Points can be used in a number of different ways, generally ensuring the success of an improbable act, making the impossible possible, or even averting death. A player can declare he is using a Hero Point to augment an action he is about to perform.
In the case of an attack, the Hero Point will make the attack an automatic critical. If the attack would be almost impossible to complete successfully (shooting the weapon out of a guard's hand through a distant arrowslot at night), then the attack automatically succeeds but does no bonus damage.
A Hero Point used in a skill check adds 20 to the roll.
A Hero Point can also be used to do really extraordinary things outside the normal limits of the rules, such as using a normal disarm to knock the enemy's weapon into the hands of an ally, or tumble through a crowded room while picking everyone's pocket on the way.
A Hero Point can also be expended to save a character's life, though death will be replaced with some horrible injury (loss of a hand, eye, or horrendous scarring).
Finally, it is important to remember that what is possible with a Hero Point is totally up the the GM. Don't get carried away.
Edited by: Jubilex at: 10/22/03 8:46 am
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