Wrexen Registered User
Posts: 24
(11/19/02 3:26 am) Reply
Patch Message (Nov 19)
November 19, 2002 3:00 am
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** Spells **
- Affliction Efficiency should now work on Damage over Time spells of level 61 and greater.
- Imbue Disease should be scribeable by Shaman at level 63.
- Corrected the range on some Planes of Power group spells so they will affect the group, not just the caster.
- Corrected the animation for Katta's Song of Sword Dancing.
- Corrected the animation for Spirit of Eagle.
- Increased the affect radius of Radiant Cure so that it will affect group members.
- Changed the method of obtaining the Planes of Power 'imbue' spells. Speak with the fellow that gave them to you before for more information.
- Fixed a bug where casting Levant while on a horse could cause crashes.
- Fixed a problem that was preventing pet owners from controlling their regular pets if they had a Wake the Dead pet in use.
- Fixed a bug that caused characters to summon corpses with similar names rather than the intended corpse.
- Fixed a bug with Unswerving Hammer of Faith and Flaming Sword of Xuzl that prevented them from disappearing when they should.
-Temporarily removed the Scarecrow Change Form component from Nights Dark Terror to correct a faction issue. The Scarecrow form change will be reinstated in the near future.
- Fixed the spell gem colors for some Area of Effect spells.
- Corrected more issues with spell turn-ins. You should no longer get vendor sold spells, and all the spells you get should be at the appropriate level.
** Items **
- Removed the level casting restriction from Necrotic Divining Device.
- Fungus Covered Scale Tunic is now Magic.
- Removed the "Pending Lore" tag from the Shralok Pack. There is no current plan to make this into a lore item.
** Alternate Advancement **
- Corrected the description for Host of Elements.
** Tradeskills **
- Fixed the invisible forge in Felwithe.
- Added Collapsing Fletching, and Collapsing Mortar and Pestle. Added recipe books for them.
- Added Vah Shir Spirit Stone recipe. Check existing recipe note for information.
- Added a few forges to Crystal Caverns in Frostone.
- Added the Ignore Trivial Loot flag to several temper components for the Firiona Vie server.
- Removed the Lore tag from the crafted planar steins.
- Added a level limit and recommended level to some Planes of Power jewel crafted items.
- Saltwater Seaweed is now tradable.
- Paladin and Shadowknight gnomes should now be able to gain skill above 200 in tinkering.
- Attempting to create planar sheets of metal will no longer destroy the Tanaan Smithing Hammer.
- Stacked items can't be combined in a container, they must be separated.
** User Interface **
- Fixed an issue in the interface with the size of the last columns in windows.
- /w all guild will now display all of your guild members.
- Made it so it is much easier to trade items to a player on a horse.
- Added new column to Bazaar Search Window that will display stat numbers if you choose to sort by a stat.
- /doability 1 should work again.
- Increased the size of raids to 72 members.
- Increased the amount of experience given to the raid for most raid groups.
** Music Player **
- The Music Player is now available on the Live servers. Alt-K opens the player. Using it should be relatively self-explanatory.
** Miscellaneous **
- Fixed a couple of broken teleporters in Paineel.
- The Missionaries should be back on Sullon Zek.
- Fixed a bug with NPCs' ability to mitigate slow.
- Fixed an odd bug with enraging NPCs that could cause zones to crash.
- Characters no longer consume food or get the food and drink messages when in trader mode.
- Small races should now be able to get out of the pool in Shadowhaven.
- Your box of Souls should now be returned to you when you are collecting souls. For those of you whose Box of Souls ended up stick in a Soul Orb, combining your Orb inside a Collector's Box from Curator Merri should yield your Box of Souls as well as your Soul Orb.
- New Gauge type (22) = Current Song Progress. Will show the progress through the currently playing MP3
- New Label types (75-79):
75 = Current Song Name
76 = Current Song Duration Minutes Value
77 = Current Song Duration Seconds Value (2 digits always)
78 = Current Song Position Minutes Value
79 = Current Song Position Seconds Value (2 digits always)
** By Winged Messenger **
A lone messenger streaks across the rocky roads of the mighty Wakening Lands, an urgent message kept safely within his talons. Dire news he brings to his master, the Lord Yelinak; there is much turmoil in wake of the prismatic's release, and he must inform the ancient dragon of the weary times to come. As he rushes past the lumbering trees on all sides of him, he harks back to a more peaceful time. Certainly the brow of his mighty Lord showed less strain, less agitation, though not much. He had always thought that the prismatic's release would surely be more problematic than anything else he could imagine. He now knew that there was much more at stake than ever before, and that the Shrine would need to be on its guard.
As he came to the entrance of the Shrine, he tensed for a moment, hoping that this dire news wouldn't end the life that he and his kin had known for so long. Yet he feared that nothing could stop that change, for the might of the Kin would be tested in the coming times, and there would surely be dangers he had yet to see. He made his way through the corridors up to his master's chambers. As he came closer, he noticed new members of the Kin he had never before seen. As large as his Lord, they spoke quietly amongst themselves and with Yelinak himself. He was unnerved by this startling addition to the Shrine, but felt that it was likely necessary. Perhaps his Lord had already heard the news and had already begun making plans. Either way, it was his duty to inform Yelinak of the recent events; the Giants would know no struggle like that which the Shrine would give them.
He walked towards Lord Yelinak, majestic in his appearance yet with a certain calming aura about him. He cleared his throat and began, "M'lord Yelinak, I bring news from the East..."
- Assistant Messageboard Administrator: The Safehouse - An RPG Rogue Community - Webmaster of succubus.de; Shadow Court Sidhe Lord &
Owner of The Fae House
- LARP: Lord Crian ShadowCross Lugh-Goldstien, Baron of Tirion, Shire of Pendaran, Terra Nigra
Re: Patch Message (Nov 19)
Damn, I was hoping they'd make Fungi NO DROP and teach EVERYBODY a lesson. ::Grins:: Oh well, I suppose that's too much to ask, hehe.
Teannin Bramblefeet
Level 56 Rogue of Bristlebane in the realm of Morell Thule
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Dading001 Registered User
Posts: 2112
(11/19/02 6:11 am) Reply
Re: Patch Message (Nov 19)
damn damn damn, they nerfed my pet... used to know a trick to keep it alive until a buff would wear off =P... was fun i think i was one of the first to figure it out... but it wasn't one of my buffs, so i couldn't use it often
Re: Patch Message (Nov 19)
The mortar that is summoned is no drop. But the item that summons it is not.
they also finally fixed the bug with rogues sneaking faster in 60+ levels. this is fine I guess, but while they were "fixing" sneak I wish they had fixed it so I didn't swim like I had a 0 Swimming while I was sneaking, even at level 60.
GreyKnight Registered User
Posts: 274
(11/19/02 5:18 pm) Reply
Bayler Registered User
Posts: 225
(11/19/02 8:59 pm) Reply
Pickpocket nerf
It wasn't mentioned, but it seems that all mob-dropped spells are now flagged Magic.
I couldn't care less about the Fungi. And while I'm very dissappointed in the spell changes, I can understand them. But come on! If you're going to nerf something that's been unchanged for 3.5 years, please put it in the patch message!
There are few enough things rogues can do to be nice to our caster friends. And there are few enough things that a rogue who can't solo can do when we don't have groups. I wish they wouldn't have made an accross-the-board change.
Oh well. There goes 25% of my reason for rushing to SoS, and 60% of my reason for not deleveling back to 62.
Bayler - 61st rank Swashbuckler - Xev
Tessally - 51st flicker Nun of Solusek Ro - Xev
Halen Safehouse Supporter
Posts: 3092
(11/20/02 5:31 am) Reply
Re: Pickpocket nerf
I'm certain I'm right when I say that the only people who think Fungi's should be no drop are the people who don't have one.
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Marcalo De'Unero
60 Assassin ~ E'ci
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<a href=http://www.magelo.com/eq_view_profile.html?num=212724>My Magelo</a>
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"Ironic, isn't it? You went to all that work to redeem yourself for a rapier,
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yet the true reward came when you redeemed another." - Stanos Herkanor
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patofnaud Registered User
Posts: 2929
(11/21/02 9:49 am) Reply
Re: Pickpocket nerf
Marcalo, drop it. Ok? It's over.
And you evidently never got the point of why good rogues were upset.
Re: Pickpocket nerf
I dunno about what edition you play Glip, but in 3rd edition D&D spell scrolls that you scribe into your book are very specifically magic items. They are in the magic items section of the DMG. And you can use them to scribe the spell into your spellbook, OR you can cast the spell from them directly, without requiring any components and consuming the scroll in the process. That doesn't sound much like simple instructions, but more like magic to me.