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Ruaridh
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Posts: 76
(4/3/07 15:10)
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Penetration for charged items
Several people (including some of the supplement authors) on the Atlas AM board use House Rules to limit the penetration of charged items. This is because it's possible to create single-effect items with enormous penetration that can bypass the MR of dragons etc. at extremely low levels. A quick calculation shows that Laertes could create a single charge wand of Call to Slumber with a penetration of 78. The House Rules I've seen either limit the penetration of charged items to 0 or the level of the spell (ie 10 in the case of CtS). I prefer the second of these, as it allows charged items to affect magical creatures.

The reason I'm asking is that Laertes would like to create some arrows that deliver unpleasant effects when they hit a target. Ideally, he'd like them to have some penetration, but I'd like to establish the ground rules before I undertake the calculations.

Thoughts?

SimpleSimon101
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Posts: 71
(12/3/07 14:27)
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Re: Penetration for charged items
Sorry for the slow response, anyway here are my thoughts.

Quote:
This is because it's possible to create single-effect items with enormous penetration that can bypass the MR of dragons etc. at extremely low levels.


I agree with you that dealing with powerful threats/entities by producing equally powerful one shot items seems rather simplistic and possibly out of paradigm. I'm guessing as a troupe we’re all unlikely to use such tactics to resolve conflicts in such situations/challenges, so we might not need a formal house rule to limit charged items penetration.

However the initial concept of limiting the penetration scores of charged items to the items effect level/spell level seems to resolve such exploits.

My only concern is by adopting such a rule we might inadvertently neuter low level, non-offensive potions/items. For instance potions of Bind Wound(CrCo 10) could only penetrate with +10, this could easily lead to a situation where even if you developed the potions specifically for yourself, you may be unable to penetrate your own Parma when taking them.

Perhaps there could be some flexibility for utility/non-offensive charged potions/items?

By the way nice idea of the charged arrows, I'm guessing touch range with an environmental trigger of hitting the target, sounds good to me.

Edited by: SimpleSimon101 at: 12/3/07 18:02
Ruaridh
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Posts: 78
(13/3/07 19:57)
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Re: Penetration for charged items
I don't think the potion issue matters in practice. I'd be happy with a ruling that Magi can intentionally surpress their Parmae when drinking a potion, or even that potions on the body of Magus when he raises his Parma do not have to penetrate. Regardless of which route we take, I sure we can come up with something sensible.

Regarding arrows, I must admit I hadn't thought of the need for an environmental trigger. I still don't really see why this would be needed - after all, a potion doesn't need an environmental trigger of "being drunk". Still, happy to discuss when we meet. No need to decide immediately, as I won't have time to create any for a session or two.

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