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Jubilex
Faceless Lord of Chaos
Posts: 4819
(12/9/05 8:17 am)
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Secret Stats

Final Experience:

Madragar 12000

Ulwe 8790

Sangraal 11000

Pogar 6850

Atan 11450

Draxim 11750

Khelzhad 6650

Janes 4450

Edited by: Jubilex at: 12/9/05 8:17 am
Jubilex
Faceless Lord of Chaos
Posts: 4820
(12/9/05 8:20 am)
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Re: Secret Stats
Others:

Qulzul Yal, the Legionnaire, human 4th Fighter, Neutral Evil, CR 4:
Str 18, Dex 14, Con 16, Int 12, Wis 10, Cha 11; HP 40, AC 20
Fort +7, Reflex +5, Will +1
Climb 11, Jump 11, Handle Animal 2, Profession: Soldier 2, Swim 9 (armor check –7)
Phalanx Fighting, Weapon Spec. & Focus: Short Sword, Piercing Thrust, Pin Shield, Combat Reflexes
[10’ reach during full attack action, +1 AC w/ light weapon and shield, up to 3 AoO per round]

Theony, human 4th Fighter, Lawful Good, CR 6:
Str 24, Dex 18, Con 22, Int 14, Wis 12, Cha 16; HP 54, AC 18, Fort +10, Reflex +5, Will +2
Ride 8, Climb 11, Jump 11, Handle Animal 8, Swim 11, Moagaran History 4, Religion 4
Combat Reflexes, Power Attack, Expertise, Two-Weapon Fighting, Mounted Combat, Heroic Recovery
MW Longsword, +12 hit, 1D8+7 damage, 19-20 crit (+10 to hit for Two-Weapon Fighting)

Xaas, dwarf 2nd Fighter, 2nd Rogue, Neutral Evil, CR 4:
Str 14, Dex 14, Con 14, Int 13, Wis 10, Cha 9; HP 21, AC 12, Fort +5, Reflex +5, Will +0
Climb 8, Swim 7, Move Silently 7, Hide 7, Open Lock 7, Tumble 7, Use Rope 7, Search 6, Disable Device 6, Escape Artist 7
Evasion, Expertise, Riposte, Improved Subdual, Surprise Blow
[Reflex save negates, AoO when defensive, all weapons can subdue, w/ surprise target Fortitude DC 10 + damage or take subdual damage = to current HPs]

Sjala, human 5th Wizard (Enchanter), 1st Rogue, Neutral, CR 6:
Str 11, Dex 16, Con 12, Int 16, Wis 12, Cha 10; HP 24, AC 13 (15 Dodge), Fort +2, Reflex +6, Will +5
Spellcraft, Knowledge: Arcana
Scribe Scroll, Summon Familiar (owl), Spell Focus: Enchantment, Brew Potion, Cantrip Mastery, Dodge
1st: (4+1) Disappear, Silent Image, Charm Person, Sleep, Shocking Grasp
2nd: (3+1) Invisibility, Web, Hypnotic Pattern, Hideous Laughter
3rd (2+1) Hold Person, Gaseous Form, Slow

Iron Horn Utama, Amaranth Unfolding, Dragonewt Noble:
Spell-like abilities: Invisibility, Tongues, Alter Self, Detect Thoughts, Blink, Magic Circle against Chaos/Evil, Levitate (at will), Dimension Door, Gaseous Form, Dimensional Anchor (once per day).


Enemies:

Xorn, Medium Outsider, CR 6: 7d8+14, 45 hp, +0 Initiative, 20 ft./burrow 20 ft., 22 AC (+12 natural)
Bite +10 melee (4d6+4), 3 claws +8 melee (1d4+4)
Str 18, Dex 10, Con 15, Int 10, Wis 11, Cha 10, Fort +7, Ref +5, Will +5
Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14
Multiattack, Power Attack, Burrow, Tremorsense 60 ft., Half damage from slashing weapons
Immune to cold and fire, 10 point resistance to electricity, All Around vision (can’t be flanked)

Malice Root, CR 4: 3 HD, 21 HP, +0 Init, immobile, 12 AC ( +2 Natural)
Str 8, Dex -, Con 16, Int 2, Wis 11, Cha 5, Fort +6, Ref +1, Will +0
Psionic Attack, Plant – immune to mind-influencing attacks, poison, sleep, paralysis, stunning, critical hits
6 Stalks, each with 7 HP, 14 AC (+2 natural, +2 size)
Malice Root Stalk psionic attack: Range 30 ft, Will save negates, DC 12, 1D3 damage + stunned

Harpy Worm, Medium Aberation, CR 3: 5 HD, 21 HP, +2 Init, 20ft, 15 AC
2 claws +2, 1d3; Rend 2d3
Fort +2, Ref +7, Will +5, Str 10, Dex 15, Con 10, Int 11, Wis 10, Cha 15
Bluff +8, Listen +7, Search +9, Spot +6
Dodge, Blink, Improved Grapple

Chillserpent, Large Magical Beast, CR 8: 9D10+ 32, 81 hp, +3 init, 40ft, swim 30ft
AC 21 (+3 Dex, -1 size, +9 natural), Bite +15 melee, 2D4+8, 10ft reach
Fort +11, Ref +9, Will +5, Str 26, Dex 16, Con 20, Int 7, Wis 14, Cha 10
Swim +18, Hide +5, Spot +7
Regeneration, Breath (30’ cone, 6D6, Reflex half, DC 18) , Improved Grab with Bite, Constrict (2D8+8)
Combat Reflexes, Dodge

Duergar:

Duergar soldier, 1st level Fighter: 1D10+2 HD, 8 hp, +0 init, 20 ft., AC 15 (+1 natural, +4 chain shirt)
Melee +2, Missile +1, 1D8+1 battleaxe, 1D6+1 heavy pick, 1D8 light crossbow, 2D4 spiked chain
Fort +4, Reflex +0, Will +0, Str 13, Dex 10, Con 14, Int 10, Wis 11, Cha 8
Climb +5, Swim +2, Intimidate +2, Underground Lore +1, Profession: Soldier +1
Power Attack, Exotic Weapon Proficiency: Spiked Chain, Blood of the Duergar

Duergar captain, 4th level Duergar Fighter, CR 4: 4D10+12 HD, 40 hp, +1 init, 20 ft., AC 18 (+1 natural, +5 breastplate, +1 Dex)
Melee +7, Missile +5, 2D6+4 Greatsword, 1D8 light crossbow
Fort +6, Reflex +2, Will +1, Str 15, Dex 12, Con 14, Int 12, Wis 11, Cha 10
Climb +7, Swim +2, Intimidate +5, Underground Lore +2, Profession: Soldier +4
Power Attack, Exotic Weapon Proficiency: Spiked Chain, Blood of the Duergar, Weapon Focus: Greatsword, Weapon Specialization: Greatsword, Toughness

Duergar Mage Priest, 2nd Wizard, 2nd Cleric, CR 4: 2D4+2D8+8 HD, 25 hp, +0 init, 20 ft.,
AC 16 (+1 natural, +4 chain shirt)
Melee +3, Missile +2, 1D8+1 heavy mace
Fort +5, Reflex +1, Will +8, Str 13, Dex 10, Con 14, Int 14, Wis 15, Cha 12
Climb +3, Swim +2, Underground Lore +2, Spellcraft +5, Concentration +5, Knowledge: Religion +5, Craft: Bone +5, Knowledge: Arcana +5, Heal +5
Blood of the Duergar, Armored Caster x2, Scribe Scroll

Domains: Evil (+1 caster level for evil spells), Knowledge (+1 caster level for divinations)
1st: Bless, Cause Fear, Cure Light Wounds, Inflict Light Wounds, Command, Doom, Endure Elements, Invisibility to Undead, Magic Weapon, Protection from Good, [Domain: Protection from Good, Detect Secret Doors]

Wizard Specialization: Transmutation
1st: Feather Fall, Spider Climb, Ray of Enfeeblement, Change Self, Sleep, Shield, Alarm, Unseen Servant

The Broo:

Yorul Broo, CR 1: 2D8+4 HD, 13 hp, +2 init, 40 ft., AC 16 (+2 Dex, +2 Natural, +2 Leather armor)
Melee +2, Missile +3, 1D6 Short Composite Bow, 1D8 Scimitar, 1D8 Longspear
Fort +5, Reflex +2, Will –1, Str 13, Dex 14, Con 14, Int 10, Wis 8, Cha 7
Listen +4, Spot +5, Move Silently +3, Wilderness Lore +3, Climb -5
Alertness, Track

Warchief Rokura, Yorul Broo, 1st level Fighter, 5th level Cleric of Juljara – Chaos God of the Air:
8 HD, 54 HP, +2 Init, 40 ft., AC 18/20 (+2 Dex, +2 Natural, +4 Chain Shirt)
Melee +6, Missile +9, 1D8+1 Scimitar, 1D6+1 Mighty Composite Shortbow
Fort +11, Reflex +3, Will +7, Str 13, Dex 14, Con 14, Int 15, Wis 16, Cha 14
Listen +8, Spot +9, Move Silently +3, Wilderness Lore +3, Climb –5, Concentration +8,
Knowledge: Chaos Arcana +6, Read/Write Moagaran & Olmani, Diplomacy +6, Ride +7,
Craft Bone +3, Sense Motive +4
Alertness, Track, Mounted Combat, Extend Spell, Dodge, Awakened Intelligence

Giant Wasp, CR 3: 5 HD, 32 HP, +1 Init, 20ft, fly 60ft, 14 AC
Sting +6, 1D3+6 damage and DC18 poison – 1D6 Dex
Fort +6, Ref +2, Will +2, Str 18, Dex 12, Con 14, Wis 13, Cha 11
Direction Sense +7, Spot +9, Immune to mind-influencing effects

The Ilbog:

Ilbog Warrior, Medium Monstrous Humanoid, CR 1:

2D8+2 HD, 11 hp, +6 Init, 20 ft./swim 40 ft., AC 17 (+2 Dex, +5 Natural), Lawful Neutral
Trident, Shortspear +3, Javelin +4
Fort +3, Reflex +4, Will +7, Str 13, Dex 14, Con 13, Int 12, Wis 14, Cha 12
Listen +4, Spot +4, Move Silently +4, Ocean Lore +8, Swim +4, Speak Elven
Improved Initiative, Iron Will, Darkvision 60’, Immune to Sleep, SR 12

Ilbog Knife, CR 4:
3rd level Cleric of the Sea King, 31 hp, AC 19 (+2 Dex, +5 Natural, +2 chitin armor)
Whalebone knife +5, Javelin +6
Fort +6, Reflex +5, Will +11
Healing +3, Alchemy +3, Knowledge: Religion +5, Read/Write Elven
Turn Undead, Wave of Wrath (Divine Flame), Brew Potion
Domain: Water, 4 1st level, 3 2nd level
Obscuring Mist, Fog Cloud, Cure Light Wounds, Magic Weapon, Sanctuary, Shield of Faith, Protection from Chaos, Cure Moderate Wounds, Endurance, Hold Person, Lesser Restoration, Remove Paralysis, Spiritual Weapon, Speak with Animals

Ilbog Sharkrider, CR 6:
5th level Fighter, 55 hp, AC 21 (+2 Dex, +5 Natural, +4 chitin armor)
Sharktooth glaive +9, Javelin +10
Fort +9, Reflex +5, Will +8, Str 15, Dex 14, Con 15, Int 12, Wis 14, Cha 12
Listen +8, Spot +8, Search +4, Intimidate +8, Swim +8
Combat Reflexes, Power Attack, Cleave, Expertise, Riposte

Edited by: Jubilex at: 12/9/05 8:21 am
Jubilex
Faceless Lord of Chaos
Posts: 4821
(12/9/05 8:23 am)
Reply

Re: Secret Stats
The Vault of Salhaug:


Pain Lash Fungus, CR 3: 2d8+6 HD, 15 HP, -1 Init, 10ft, 13 AC (-1 Dex, +4 Natural)
Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9, Fort +6, Ref -1, Will +0
3 tentacles: +3 melee, grapple, 1d6+2
1 spine: auto-hit if grappled, 1D6+2 + poison
Poison (DC14 Fortitude) causes 1d3 con drain from agony

Ethereal Devourer, Large Beast, CR 5:
7d10+21, 60 hp, +0 Init, 20ft, 17 AC (-1 size, +8 natural)
Bite +8 melee (1D6+4), Ethereal Spit +6 (ranged touch)
Fort +11, Ref +6, Will +4, Str 18, Dex 11, Con 16, Int 5, Wis 13, Cha 6
Direction Sense +5, Spot +7
Tremorsense, Ethereal
Ethereal Spit: Fortitude DC 17, turns victim Ethereal & stunned for 1D4 minutes

Murk Giant, Large Giant, CR 7:
12d8+48 HD, 94 hps, -1 Init, 30ft, swim 30ft., 20 AC (-1 Dex, +12 natural)
Huge longspear +16/+11 (2D6+10), boulder +8 ranged (2D6+7), 10 ft. reach
Fort +12, Ref +3, Will +4, Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 13
Swim +9, Climb +9, Spot +4
Cleave, Power Attack, Weapon Focus (longspear)

Edited by: Jubilex at: 12/9/05 8:27 am
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