More spells. Thanks Manfred
Accio Charm
(A-see-oh)
Summoning Charm.
Causes an object to fly to the caster, even over quite some distance. It would seem that the caster must know at least the general location of the object Summoned.
Age Line Charm
No incantation given.
A thin golden line drawn on a floor, which affects anyone who crosses it if they are too old or young.
Alarte Ascendare Charm
(Al-art-a As-end-ar-a)
Sends an object flying twenty feet into the air.
Alohomora Charm
(Al-o-ho-mor-ah)
Unlocking Charm.
Charm that causes a locked door or object to open.
This Spell is found in The Standard Book of Spells, Chapter Seven.
Animagus
(An-i-mah-jus)
A wizard or witch who can transform into an animal. It is very rare.
Animagi are supposed to be registered with the Ministry of Magic but there are unregistered ones around.
For an excellent discussion of the legend and mythology of animal transformations, see pages 9-15.
Anti-Cheating Spell
No incantation given.
Cast on Quills before exams.
Anti-Gravity Mist Spell
No incantation given.
Charm which creates an innocent-looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky.
Aparecium Charm
(A-par-ee-see-um)
Makes invisible ink become visible.
Apparition
(A-pa-ra-shun)
Apparate, Disapparate.
Advanced Spell used by fully trained wizards to disappear from one place and appear almost instantly somewhere else.
Apparition is Wandless magic.
Very difficult Spell. Done incorrectly, Apparition can result in the caster being Splinched, which refers to part of the caster's body being left behind.
Wizards must pass a test in order to be allowed to perform it.
Apparition becomes more difficult as distance increases. Only highly trained wizards would try intercontinental Apparating.
Armour-Bewitching Charm
No incantation given.
Enchants a suit of Armour to sing Christmas carols.
This Charm is widely used as part of the Christmas festivities, although enchanted suits of Armour are not particularly clever, so many of them don't know all the words to songs. All suits of Armour have always got some level of magic about them, since they creak along with the muttering portraits, and the helmets turn to watch people.
Arrows Spell
No incantation given.
Shoots arrows out of a wand.
The supporters of the Appleby Arrows were fond of firing arrows out of their wands to celebrate goals. The practice was outlawed in 1894.
(SEE ALSO: Wand Effects).
Avada Kedavra Curse
(Uh-vah-duh kuh-dah-vruh)
Killing Curse.
One of the Unforgivable Curses.
Said to be Unblock able and with no Counter-Curse. Causes instant death in a flash of green light.
This Spell produces a flash of green light, and a sound as though some huge invisible thing is rushing at the target.
Aramaic: Adhadda Kedhabhra - Let the thing be destroyed.
NOTE: Abracadabra is a cabbalistic Charm in Judaic mythology that is supposed to bring healing powers. One of its sources is believed to be from Aramaic Avada Kedavra, another is the Phoenician alphabet (A-bra-ca-da-bra).
Avis Charm
(Ah-vis)
Conjures a flock of small, twittering birds.
Babbling Curse
No incantation given.
Causes the victim to Babble complete nonsense continuously.
Banishing Charm
Reverse Of Summoning Charm.
No incantation given.
Sends an object away from the caster.
Fourth-Year students would learn this Charm.
Bat-Bogey Hex
Curse Of The Bogies
No incantation given.
Engorges an opponent's bogies to bat-size, gives them wings, and sets them to attacking his or her face.
Bewitched Sleep Charm
No incantation given.
Puts someone into a deep sleep; subjects are in a state almost like suspended animation and do not breathe for the duration of the Spell.
Binding/Fastening Magic
No incantation given.
Spell which fasten chains or ropes to restrain someone or something.
Dragon keepers use this magic to drive stakes into the ground to fasten the dragons to the ground.
(SEE ALSO: Ropes, Chains).
Blasting Curse
No incantation given.
Useful Spell for Wizarding Duels.
Bluebellus Charm
(Blu-bell-uss)
Creates a quantity of blue flame which can be directed to a specific place.
Bogies Curse
Effect Unknown.
(SEE ALSO: Bat-Bogey Hex, Curse Of The Bogies)
Braking Charm
No incantation given.
Charm used on a Broomstick to allow it to stop effectively.
The Horton-Keitch Braking Charm is a patented form of the Braking Charm, named after the founders of the Comet Trading Company, which makes the Comet Racing Broom.
Broomstick Magic
No incantation given.
Some advanced Brooms have some form of enchantment on them to keep them flying without a rider.
Early Broomsticks had only simple Spells placed on them.
Bubbles Charm
(Bub-e-loss)
Spell which pours non-bursting golden bubbles out of the wand.
Make nice decorations for Christmas trees.
Bubble-Head Charm
No incantation given.
Encloses the head of the caster with a bubble of breathable air.
Blue-Calor Charm
(Cal-or-us)
Creates a blue fire that can burn anywhere, including underwater.
Canary Transfiguration Hex
No incantation given.
A temporary Hex to change someone into a giant canary. After a few moments, the transfigured person moults back into themselves.
Candle Magic
No incantation used.
This minor Spell ignites candles and can make them float in midair.
Chains Magical
No incantation used.
This Spell causes magical chains to snake out of a chair and bind a person to it.
(SEE ALSO: Binding Magic)
Cheering Charm
No incantation given.
A Charm that cheers a person up, makes them happy.
Third-Year students would learn this Charm.
Colloportus Charm
(Col-o-port-us)
Sealing Charm.
Powerful Spell that seals doors and objects.
Confundus Charm
(Con-fun-dus)
Causes confusion. A person who is affected by this Charm is said to be Confounded.
Conjunctivitis Curse
(Con-jun-c-tiva)
A Spell that affects the eyes and vision of the target.
Conjured items
No incantation used.
A Spell which creates objects out of thin air.
There is legislation about what you can conjure and what you can not.
Most things conjured out of thin air will disappear after a couple of hours.
Contract Magical Spell
No incantation given.
This Spell makes a contract magically unbreakable.
Corminunus Charm
(Cor-min-u-nus)
Powerful memory restoring Spell.
Cross-Species Switches
Various.
Classification of Transfiguration magic in which one type of creature is transfigured into another.
Apparently it's easier to do the Spell when the creatures have similar names (e.g. guinea fowl into guinea pigs), similar appearance (e.g. hedgehogs into pincushions), or both (e.g. beetles into buttons).
Fourth-Year students would learn this Charm.
Cruciatus Curse
(Kroo-see-oh)
One of the Unforgivable Curses.
This Spell causes the victim to suffer almost intolerable pain. Some victims of prolonged use of this Curse have been driven insane.
Cushioning Charm
No incantation given.
The Cushioning Charm creates an invisible pillow on the handle of the broom to make flying more comfortable.
Invented by Elliot Smethwyk in 1820.
Defensive Charge
No incantation needed; Automatic response.
A charge like that of electricity runs through the body of a Wizard with this automatic Defensive Spell.
Defensive Charm
No incantation given.
Aside from the fact that it is a Spell to defend the caster, little is known about the actual effects produced by this Spell.
Deletrius Charm
(Deh-lee-tree-us)
Erases the ghost images of Spells revealed by the Priori Incantatem Spell. Possibly can be used to remove other Spell effects as well.
Densaugeo Curse
(Den-sah-oo-gi-oh)
Curse which causes the victim's teeth to enlarge grotesquely.
Diffindo Charm
(Dih-fin-doe)
Spell that cuts something open.
Second-Year students would learn this Charm.
Disapparate
(Dis-ap-a-rate)
Apparition, as seen from the place a wizard is leaving.
(SEE ALSO: Apparition)
Disillusionment Charm
A Charm which hides the true, magical nature of something.
Hippogriffs and Winged Horses may be kept by Wizards as long as they perform a Disillusionment Charm on them regularly so that Muggles won't notice anything strange about them.
Dissendium Charm
(Dis-en-dee-um)
Opens secret doors into tunnels.
Third-Year students would learn this Charm.
Door Opening Spell
No incantation used.
Sends a jet of sparks out of the wand which opens a door.
Drought Charm
No incantation given.
Dries up water.
Not powerful enough to dry up a pond.
Enchanted Snow Spell
No incantation given.
A magical imitation snow which, unlike real snow, is warm and dry.
Engorgio Charm
(En-gor-gee-oh)
Spell which causes the target to swell in size.
Enervate Charm
(En-er-vayt)
Spell used to revive a person who has been hit by a Stunner.
Entrancing Enchantment
No incantation given.
Spells that cause someone to fall in love with the caster.
Expelliarmus Charm
(Ex-pel-ee-ar-mus)
Disarming Spell.
Causes opponent's wand or weapon to fly out of their hand.
Basic defensive Spell, taught at Duelling Clubs. If the exact nature of the opponent's weapon is uncertain, the Spell can have unexpected results. If several people cast the Spell simultaneously, the target may be rendered unconscious.
Second-Year students would learn this Charm.
Extinguishing Spell
No incantation given.
Spell that puts out fires.
Used by dragon keepers; They keep them at the ready when handling the dragons.
Evanesca Charm
(Eve-an-ash-ka)
Dissolves conjured objects or creatures in fire.
(e.g. Vipera Evanesca: Dissolves a conjured Snake)
Everte Statum Hex
(E-vert-a Stat-um)
When cast on a person, it launches them up and backwards whilst making them twist in mid-air. People who are agile may be able to land on their feet when hit with this, but most people end up falling flat on the floor.
Feather-Light Charm
No incantation given.
Spell that makes an object weigh practically nothing.
Ferula Charm
(Feh-roo-lah)
Spell that conjures a wooden rod which can be used as a splint for broken bones.
Fidelius Charm
(Fih-day-lee-us)
Complex and powerful Charm that hides a person or persons completely; their location is known only to their designated Secret Keeper.
An immensely complex Spell involving the magical concealment of a secret inside a single, living soul. The information is hidden inside the chosen person, or Secret-Keeper, and is henceforth impossible to find unless, of course, the Secret-Keeper chooses to divulge it. As long as the Secret-Keeper refused to speak, anyone could search the village where the hidden the person is staying for years and never find them, not even if they were looking right at them.
Finite Incantatem Charm
(Fi-nee-tay In-can-tah-tum)
Stops currently operating Spell effects.
Fire Talking
No incantation given.
Using a Wizard's fire, a person can communicate with another over distance. The head of the person making contact appears in the midst of the flames and they can hold a conversation and even interact physically with the person they are connecting to.
Flame Freezing Charm
No incantation given.
Changes the properties of fire so that it's heat feels like a warm breeze.
Spell used by witches and the wizards in Medieval times who were burned at the stake. They would then scream and pretend to be burning up.
Flashing Paint Charm
No incantation given.
This tricky little Charm makes the paint on a banner flash different colours.
Flippendo Jinx
(Fli-p-end-oe)
Pushes objects and people back with a strong magical force. One of the only Spells that is cast with the power of the user.
(e.g. The stronger the person the stronger Spell)
Flying Magic
No incantation given.
Spells cast on broomsticks and carpets allow them to fly.
Fountain Of Food-Stuff Charm
No incantation given.
A Spell which produces a fountain of food-stuff from the end of the wand.
Four-Point Spell
(Point Me)
A simple Spell, performed with the wand laying flat on the open palm of the caster. When the words are spoken, the wand rotates to point north.
Fur Spell
No incantation given.
A Spell that causes a person to grow fur.
Furnunculus Hex
(Fur-nun-kyoo-lus)
Curse that causes painful boils to break out all over the victims body.
Homorphus Charm
(Hom-or-phus)
A good Charm to use against a werewolf. Its exact effects aren't given.
Horn Tongue Curse
No incantation given.
Conjures a horn on the target's tongue. What good this would do anyone is unclear.
Horton-Keitch Braking Charm
No incantation given.
Makes a racing broom easier to handle.
Invented by Basil Horton and Randolph Keitch, the Wizards who started the Comet Trading Company in 1929.
Hover Charm
No incantation given.
Makes an object float in the air.
Hurling Hex
No incantation given.
A nasty kind of Curse that could be placed on a broom which would cause the rider to be thrown off, presumably.
Immobulus Charm
(Im-mo-bule-lus)
Powerful Charm able to immobilise multiple targets both on the ground and air-born.
Impediment Curse
(Im-ped-ih-men-tah)
Stops an object or slows it down.
Imperturbable Charm
(Im-per-tur-ba-bul)
Creates a magical barrier on an object, such as a door.
Impervius Charm
(Im-per-vee-us)
Proofs an object and clothing against the natural elements.
Imperius Curse
(Im-pair-ee-oh)
One of the Unforgivable Curses.
This Spell causes the victim to be completely under the command of the caster, who can make them do anything they wish just by thinking it.
Incarcerous Charm
(In-car-se-rous)
Creates binding ropes.
Incendio Charm
(In-sen-dee-o)
Starts a fire.
Second-Year students would learn this Charm.
Insect Jinx
No incantation given.
Sprouts feelers on the victim’s head, makes them unable to talk and have to scuttle along the ground.
Instant Scalping Hex
No incantation given.
As the name suggests, this Hex removes hair.
This Spell appears in the book Basic Hexes For The Busy And Vexed.
Jelly-Legs Jinx
No incantation given.
Causes the target's legs to wobble uncontrollably.
Knee-Reversing Hex
No incantation given.
Causes the target's knee to become backwards.
Lacarnum Inflamarae Charm
(La-car-num In-flam-ar-a)
Less powerful form of Incendio.
Leek Curse
No incantation given.
Results in leeks growing out of the target's ears.
Legilimency Curse
(Le-jil-i-menz)
Attacks the person’s mind and allows the caster to see into their memories and through their eyes.
Levitation Charm
Various.
Levitation allows a person or an object to float up to five feet above the ground.
Library Book Spells
No incantation given.
Librarians put a variety of Spells and Curses on books in their libraries to make sure that people don't damage them.
(SEE ALSO: Thief's Curse)
Light Spell
No incantation used.
Appearing with a soft, crackling sound, this Spell creates a handful of shimmering light.
(SEE ALSO: Lumos, Bluebell Flames)
Lightening Spell
No incantation given
Causes an object to become less heavy and thereby easier to carry.
Locomotor Mortis Curse
(Lo-co-mo-tor mor-tis)
Leg-Locker Curse.
Locks together the legs of the victim, making him unable to walk.
(SEE ALSO: Petrificus Totalus)
Lumos Charm
(Loo-mos)
Causes a small beam of light to shine from the end of the caster's wand.
This Spell is used frequently as people skulk about the dark castles or the Forrest.
You don’t need to be holding the wand for the Spell to work, the Spell still works, even if a Dementor’s presence has cancelled out the light from the surroundings.
The Spell to extinguish the light is Nox.
(SEE ALSO: Wand Effects)
Lumos Solarum Charm
(Loo-mos So-lar-um)
Generates a brilliant blast of light, as bright as the sun.
Messenger Spell
No incantation used.
Sends a magical messenger to someone in the form of a silvery dart, rather like a small, ghostly bird.
Mobili Charm
(Mo-bi-lee)
The basic Spell for moving something starts with the Mobili prefix. It is up to the caster to be able to tack on the correct Latinate word for the object to be moved, in this case a tree. Certainly there cannot be a standard Spell for moving a tree to one side.
(e.g. Mobiliarbus – Moves a tree)
(e.g. Mobilicorpus – Moves a body)
Morsmordre
(Mors-mor-druh)
The Dark Mark.
Conjures an immense glowing skull in the sky, comprised of green sparks. There is a snake coming out of the skull's mouth.
This Spell is used only by Dark Wizards, who send it up in the sky when they kill.
Muggle Repelling Charms
No incantation given.
Spells cast to keep Muggles away from a place or object.
The Quidditch World Cup Stadium and Hogwarts School Of Witchcraft and Wizardry have Muggle Repelling Charms all over them. If Muggles go anywhere near them, they would suddenly remember some appointment they were late for and hurry off.
Nox
(Noks)
Turns off the light from a Lumos Spell.
Obliviate
(Oh-bli-vee-ate)
Memory Charm.
Modifies or erases portions of a person's memory.
These Spells are used routinely by the Ministry of Magic as they work to keep the Wizarding World a secret from Muggles.
They are used if a Muggle witnesses a magical event.
Can be considered as Dark Magic.
Occlumency
Specialized branch of magic, not usually taught at Hogwarts, which consists of protecting one's mind against outside intrusion.
Orchideous Charm
(Or-kid-ee-us)
Conjures a bouquet of flowers out of the end of a wand.
Pack Charm
(Pack)
A Spell which causes items to assemble themselves into a trunk.
Patronus Charm
(Ex-pek-toh Pa-troh-num)
Conjures a Patronus, a silvery-white phantom shape, usually that of an animal, which is the embodiment of the positive thoughts of the caster. The Patronus is used to drive away Dementors and Lethifolds.
A Patronus can be commanded by the caster to attack.
Pepper Breath
No incantation given.
This Charm gives a person fiery hot breath.
Peskipiksi Pesternomi
(Pes-kee pik-see Pes-ter-no-mee)
Freezing Charm?
Idiots version of a Freezing Charm.
Petrification
Not a Spell so much as a magical effect, caused by seeing the reflected eyes of a Basilisk.
The Petrification effect resembles death, except that the victim is still alive, as if in suspended animation. It takes careful examination to discern whether a victim is in fact Petrified instead of dead. If a ghost is Petrified, is turns a dark smoky grey and can only be moved by the use of a fan. The antidote is made from mandrake roots.
Petrificus Totalus
(Pe-tri-fi-cus Toe-tah-lus)
Full Body Bind Spell.
Turns the entire body of the victim rigid.
Point Me
(Point Me)
Very simple Spell that makes wand point due North.
Portus Charm
(Por-tus)
Transforms an everyday object into a Port-Key.
Posweeno Charm
(Pos-wee-no)
Sends red sparks out of the end of the wand. Is useful for marking where you are.
Prior Incantatem
(Prye-or In-can-tah-tem)
Reverse Spell Effect.
Can be cast as a Spell, in which case it forces a wand to emit a ghost image of the last Spell it cast. The images can be dispelled using the Deletrius Spell.
When two wands are forced to duel which have core material from the same single animal, the result will be Priori Incantatem, a display in sequence of the last Spells one of the wands cast. Which wand will show the Spell effect depends on the willpower of the two wizards involved.
Quidditch Spells
No incantation given.
Several Charms are used to make the game of Quidditch possible:
The Quaffle is enchanted to make it fall more slowly. This Spell was invented by Daisy Pennifold, hence the modern Quaffle is referred to as a Pennifold Quaffle.
Gripping Charms, invented in 1875, are cast on the Quaffle to make it possible for the Chasers to hold onto it.
The Golden Snitch is enchanted so that it does not leave the playing field.
Bludgers are enchanted to try to knock any and all players off their brooms.
And also the Braking Charm and Cushioning Charm.
Quietus Charm
(Kwy-uh-tus)
(Counter Charm: Sonorus)
When cast on some one, the Spell either makes them unable to make any noise, or in the case of having the Sonorus Charm cast before-hand, reverses the effect, making the persons voice normal in volume.
Reducio Charm
(Re-doo-see-oh)
Causes an object to return to its normal size.
Reductor Curse
(Re-duc-tor)
Blasts solid objects out of the caster's path.
Relashio Curse
No incantation given.
Releases a jet of fiery sparks. Underwater, this Spell fires a jet of boiling water.
Reluctant Reversers Cure Charm
No incantation given.
Broom Charm.
This Spell is on page twelve of the Handbook of Do-It-Yourself Broom Care.
Reparo Charm
(Re-par-oh)
Simple Spell which repairs damage to an object.
The basic Spell word is Reparo, with a target word added on in some cases, particularly when the caster is not particularly skilled.
(e.g. Oculus Reparo: Repairs Eye-Glasses)
Restoring Spell
No incantation used.
Forces an Animagus who has transformed into animal form to revert to their human form. The Spell's effect is a bright blue-white flash of light.
Revealay Charm
(Re-veal-ae)
Powerful Spell that reveals secret information concealed within certain magical objects.
Rictusempra Hex
(Ric-tu-sem-pra)
Tickling Charm.
Causes a person to laugh uncontrollably.
Riddikulus Charm
(Ri-di-kyoo-lus)
Defence against a Boggart, forces the creature to take on a silly appearance.
The laughter it produces in onlookers is what destroys the Boggart.
Ropes Magical
No incantation used.
Sends out magical ropes from a wand which ties up someone firmly.
A similar enchantment is used on Chained Chairs in the Court of Magical Law. When a prisoner sits in that chair, the chains glow gold and encircle the person's arms, binding them to the chair.
Rowboat Spell
No incantation used.
Propels a rowboat along without oars.
It is this Spell which propels the fleet of small boats from the dock near Hogsmeade station to Hogwarts Castle.
Scurg Charm
(Skur-j)
Cleans things.
Possibly the same thing as the Scouring Charm.
Scouring Charm
(Skur-ji-fy)
Cleans things, fingernails, for example.
Serpensortia
(Ser-pen-sor-tia)
Causes a large serpent to burst from the end of the caster's wand.
Severing Charm
No incantation given.
Spell to cut something.
Shield Charm
No incantation given.
This Spell creates a magical barrier which will deflect Hexes thrown at the caster.
Silencio Charm
(Sil-en-see-oh)
Silencing Charm.
A Charm which causes something to be silent.
The song of the Fwooper will drive the listener insane and must therefore be sold with a Silencing Charm on it. This Charm must be recast on the Fwooper every month.
Slug Curse
No incantation given.
Causes the victim to belch up slugs.
Sonorus Charm
(So-no-rus)
(Counter Charm: Quietus)
When cast on some one, the Spell either makes their voice carry over long distances, or in the case of having the Quietus Charm cast before-hand, reverses the effect, making the persons voice normal in volume.
Stupefying Charm
Stunning Charm.
Counter Charm: Enervate.
Renders the target of the Spell unconscious.
Used by Ministry Wizards to try to stop Dark Wizards. The Spell passes straight through Lethifolds, rendering it useless against them.
Heavy armour can deflect a Stunning Spell, or require multiple Spells to work. In such cases, Conjunctivitis Curses directed at the target's eyes tend to be recommended instead, as such a target is unprotected by armour although requiring better aim to hit.
A full-grown Acromantula Spider requires at least 2 Stunning Spells to knock it out.
A Fully-grown Dragon requires a half-dozen Dragon keepers working together for the Spell to work properly.
Blast-ended Skrewt armour is too thick for a single Stunning Spell to penetrate.
Trolls, giants, and half-giants are resistant to the effect.
A Stunning Spell that hits a completely inanimate object may either ricochet or blast a hole in that object, this doesn’t include Wizarding portraits, but can stun the occupants.
Switching Spells
No incantation given.
Various, depending on the transfiguration intended.
A classification of Transfiguration Spells.
(SEE ALSO: Cross-Species Switches)
Talon-Clipping Charm
No incantation given.
A Charm used for Dragon care.
Tarantallegra Hex
(Tair-an-tuh-leg-ruh)
Forces the victim's legs to do a crazy dance.
Thief's Curse
No incantation given.
An unspecified bit of nastiness which can be cast on someone who steals something.
People who stand too long reading Quidditch Through the Ages in a shop without buying it might find themselves the object of this Curse.
Time Travel
No incantation used; by magical device only.
An extremely dangerous magical effect, allows a person to travel back in time. Because of the potential for catastrophe should history be altered, time travel is all but forbidden in Wizarding society. Certain magical devices are usable for time travel, but access to them is strictly controlled.
A Pensieve and certain enchanted diaries allow a form of time travel, although the person travelling would not be able to alter the time they entered. Instead, they would become an observer, unseen and unheard. This form of time travel is tied to stored memories and the traveller views the past from a vantage point near the person whose memories are used. This form of time travel might be better termed Memory Travel.
Transmogrifian Torture Curse
No incantation given.
A Curse that changes or alters a person greatly and often with grotesque or humorous effect, whilst causing immense pain.
Twitchy Ears Hex
No incantation given.
Causes the ears of the victim to wiggle and twitch uncontrollably.
Unbreakable Charm
No incantation given.
Makes an object unbreakable.
Unplottable Charm
No incantation given.
A magical effect on a place; makes it impossible to plot its location on a map.
This is done to make Beauxbatons and Durmstrang harder to locate by other witches and wizards.
Hogwarts also has wards and Spells on it to hide its true nature from Muggles, but it is apparently not Unplottable.
Vanishing Spell
No incantation given.
Makes something or someone disappear.
Vera Verto Charm
(Vera Ver-toe)
Transfiguration spell for changing birds into water goblets.
Wasi Charm
(Wah-see)
Moves and object from one place to another very quickly.
(e.g. Wahdiwasi: Moves a wad of Chewing Gum)
(e.g. Stolawasi: Moves a set of Robes)
Wand Effects
No words used.
Causes loud booming noises, sparks, or flashes of light, designed to get people's attention.
When people’s tempers get the better of them, their wands can inadvertently give off a few wand effects.
(SEE ALSO: Messenger Spell, Four-Point Spell, Wand Writing, Bubbles Charm)
Wand Sparks
No incantation given.
Emits red or green sparks from the wand, used as a signal.
Wand Writing
No incantation given.
Emits an animated ribbon from the tip of the wand that Spells words or forms numbers.
Wingardium Leviosa
(Win-gar-dee-um Lev-ee-oh-sa)
Causes a very small, light object to levitate.
First-year students learn this Charm.
John 3:16 Got Jesus?