Badger101
ezOP
Posts: 115
(14/2/06 15:31)
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Updated Vis sites
Here's the current list of vis sites available to the covenant. I've removed the skill check element for the uncontested sources - leaving it fairly random (but open to any player).
I've added some new (and quite tempting - I hope) contested sources which take a whole season to collect and involve the possibility of running into one of the less friendly denizens of the areas concerned. A group on expedition can choose to take more risks to gain more rewards - but also, potentially, run into a more dangerous situation.
Vis Sites
Uncontested
These sources can be gathered with minimal time and effort by magi of the covenant.
The amount of vis a magus can gather, without losing part of their season, is equal to a stress die divided by 2 (round up). A botch indicates that no vis was discovered that season. Provided that they haven’t botched the roll, a magus may sacrifice a whole season in search of the vis and automatically find the maximum amount.
Spring       
Red-eyed deer shed their antlers. Animal. Max 5
Silver-winged eagles lay eggs. Auram. Max 5
Summer
Silver reeds grow on River Bank. Herbam. Max 5
Autumn
Waterfall moss grows underwater. Creo. Max 5
Winter
Icicles form on the Ghost Tower. Aquam. Max 5
Contested
These sources require time and possible risk in order to collect them.
The amount of vis a magus can gather, during a full season’s expedition, is equal to a stress die + risk bonus divided by 2 (round up). A botch indicates that no vis was discovered that season (but an encounter is still possible).
Spring
Mandrake plants growing wild in the forest. Corpus. Max 10
Copper coloured oak leaves in the forest. Rego. Max 10
Summer       
Black scaled adders found near local caves. Perdo. Max 10
Shards of rock crystal grow inside local caves. Intellego. Max 10
Autumn
Strange toadstools grow on the local barrows. Imaginem. Max 10
The character is assumed to be searching cautiously, but may choose to take additional risk in trying to locate the source of vis.
Cautious Risk: +0 Botch die:1
Bold Risk: +2 Botch dice:2
Daring Risk: +5 Botch dice:4
Reckless Risk: +10 Botch dice:8
The risk bonus is added to a secret (quality) die roll made by the storyguide. This die roll determines whether an encounter will occur during the season, and how deadly the threat of that encounter is likely to be.
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