01 Rog 1: Dodge, Mobility, +1D6 Backstab
02 War 1: Weapon Focus (Greatsword)
03 Rog 2: Expertise
04 Rog 3: +1 STR, +2D6 Backstab
05 War 2: Spring Attack
06 War 3: Whirlwind Attack
07 Rog 4: (2nd attack)
08 War 4: Weapon Spec (Greatsword), +1 CON
09 Wpn 1: Improved Critical (Greatsword), Weapon Choice (Greatsword)
10 Wpn 2:
11 Wpn 3:
12 Rog 5: +3D6 Backstab, +1 STR, Knockdown
13 Wpn 4: (3rd attack)
14 Wpn 5: +1 crit multiplier, +1 to attack
15 Rog 6: Improved Knockdown
16 Wpn 6: +1 STR
17 Wpn 7: Ki Critical (+2 range),
18 Rog 7: Power Attack, +4D6 Backstab, (4th attack)
19 War 5:
20 Rog 8: +1 STR
21 War 6: Epic Focus (Greatsword), Epic Specialization (Greastsword)
22 War 7:
23 War 8: Cleave
24 Rog 9: +1 STR, Great Cleave, +5D6 Backstab
25 War 9:
26 War 10: Epic Strength I
27 Rog 10: Opportunist, Epic Strength II
28 War 11: +1 STR
29 War 12: Overwhelming Critical
30 War 13: Devastating Critical
-----------------------------------------------------------
Been tweaking this, swapping in rogue levels intermediately... found my skills were dropping too far behind.
Push Set Traps and Use Magic Items. A Whirlwind attack into the middle of a bunch of stunned enemies... its devastating. With the backstabs... you are a premier mage killer. You can move around a lot in combat to open up opportunities. Anything you can't kill outright with a sword; lay down a row of traps and rush into the survivors.
What's the point of having 14 dex? Take 10 so you can wear platemail and get something out of drinking a cats grace potion. This lets you take con to 4 and wis to 10.
Re: Weapon Master
Hmm, you're right. That sucks. I'd take 13 int and 13 dex, and 14 con. The extra skill point isn't useful, and the extra dex modifier isn't either.
Note epic weapon master doesn't get epic weapon spec, and you're better off pushing fighter levels because the feats come much faster and are more valuable than the small increase in BAB.
Edited by: Lisboa at: 2/10/04 10:47 am
Benev Registered User
Posts: 2
(4/1/04 11:20 am) Reply
Re: Weapon Master
I am surprised you went greatsword, I went 2 longswords instead, took feats to whirlwind etc. With the 3d6 sneak attack, 2-weapons, can deal serious damage. I found a +2str shield and a belt of storm giant strength as well. AC42(with shield) and str of 27, you can deal out serious damage. I just swap out the appropriate belts sacrificing damage and to hit for immunities to poison, death, mind-affecting spells, or disease.
"I can picture in my mind a world without war, a world without hate. And I Can picture
us attacking that world, because they'd never expect it."
"I'm a paranoid agnostic. I doubt the existence of God, but I'm sure there is some force,
somewhere, working against me."
Vagabond Registered User
Posts: 352
(4/1/04 2:31 pm) Reply
Re: Weapon Master
You are kitting out a crit fighter. Things that are immune to crits are also immune to Sneak attack. The Rogue levels are pretty worthless because of this. And when you are critting for 80-100 pts and killing most everything in one attack, is that 3d6 extra dmg really nessesary?
If you are woried about casters, pickup knockdown/imp knockdown. Add a haste item (or just dekin's haste spell) and you chain knockdown em. Didn't stop The Maker's spells (prob since they are inate abilities rather than spells) but so far no other spellcaster has survived the crit knockdown, the AOO on them getting up, and the other attacks of the round, all for 20-100dmg each.
Also, you get improved Crit range at lvl 7, not 8 in weaponmaster, so that gives you another fighter lvl to use.
I need to check what sort of epic feets I can pick up, and what the req's are, but I've been toying with adding some barb levels (fast movement, rage, higher hitdice. Dmg redux at higher lvls). But currently My 15 fighter / 7 weaponmaster (greatsword <the annoying talking one <added Keen (love the 3.0 keen/imp crit stacking!)>> crit route) just mows through stuff. However, watching the named darkelf chick's corpse cast time stop and teleport over and over again is getting annoying (on the winged elf island).
I'm wondering if I got lucky on item drops or if Bioware ment for you to pickup a immunity to all mind spells + freedom helmet near the begining of the game. That alone has trivialized what few loopholes this character has (fear, paralization, low will saves, etc).
Ninen of Saryrn The War Council
39. Not allowed to ask for the day off due to religious purposes, on the basis that the world is going to end, more than once.
205. Don't write up false gigs on a HMMWV PMCS. ("Broken clutch pedal", "Number three turbine has frequent flame-outs", "flux capacitor emits loud whine when engaged") These Handy tips brought to you by The 213 Things Skippy is No Longer Allowed to Do in the U.S. Army
Quote:Things that are immune to crits are also immune to Sneak attack. The Rogue levels are pretty worthless because of this
nah, the sneak attacks are just gravy from the rogue levels... the real advantages are going to be traps and using magical items. These go a long way to offsetting some of the problems of the all-criticals guy. (Undead? Hah, lemme reach for one of my bags of holy traps!) The number of bosses you can't take in the game by running them over a line of traps is exceedingly few... even at the most difficult settings. and if that fails... a stack of Summon Creature IX scrolls comes in handy.
Been kinda watering down the WM focus on this to push up the rogue skills a bit more recently... think it really helps how this plays in the middle levels.