We have added a few things to the requirements to power and ability upgrades. Be sure and read the details in the most recent update when you request a new power / upgrade.
Well, its the weekend here at MHS. Wouldn't it be great if all schools started on a Friday for the first day of school. What a way to start off. You get a weekend right after your first day. Well, this is because we are done with the first day of class. How so you ask. As you only went to one class. yes, but I am sure that doing the same thing for each class would get boring. So the one class you experienced is basically how all the classes are going to be.
Teacher posts role. Day gets started, end of class happens, everyone goes to their next class, or home..
Well, ezboard still hasn't confirmed anything on a final date when everything is changed over to Yuku. And we are working on what to do next. We all want user friendliness after everything is changed away from Ezbaord, and we are trying everything we can to ensure that we have just that when we are at a new board hosting site.
We have a guest book. Take a look. If you haven't taken a look yet, be sure and do so. ^_^
Administrator Updates
Itami14's Rants
Okay, we have Gold for 3 months! Thanks for ALL THE CONTRIBUTIONS EVERYONE!!!!!! Yay for no more ads!!!! <3
Merciah's Random Banter
Mwahahahaha I hath returned.....
I heard that a few things have slowed down whle others just got loopy. 0.o I'm going to have to look into this....
Oh, And I thought fall was over. Well, it is now. ^_^
Hmmm, Maybe I should leave a random note...
Random note away.......
TROUBLE MAKERS.......
BEWARE!!!!!!!
XTaiX's Pointless Thoughts
Hey everyone, The chat is not gone so dont worry I put a link in the Admin Annoucements and atop of the sidebar so be happy dont worry! ez message me if you want to say anything. Laterz, Tai
DevJackson's Words of Wisdom
Meh, school sucks. Let me know if you need anything done via ezMessage or if I'm in chat, just ask me.
The Wonderful World of CC!
Tis Tai-Erm I mean coolies just giving some change in my message. Btw I love tai teh hardest.=p lol. Need anything then just send my an ezmail or catch me in chat. ^_^
New Proposed Rules *EVERYONE PLEASE READ*
After hearing a great number of complaints from several players about the current powers rules at MHS, and noticing a lack of reform of needlessly confusing and exploitable rules, Hellsing and I created the following rules system, which we are proposing be used in place of the one we currently have. I would like to hear everyone's thoughts on this system. If you like it, make sure to note your approval; being that it's rather diffcult to get things changed around here, I think member approval would be a help. The modified rule proposal follows:
Every character at MHS starts off with two power slots. Each power slot may be used to create one supernatural power or own a weapon of the player's choice. Powers must be original and follow the guidelines of the "Locked Powers" section, but may consist of anything the player wishes so long as they do not violate any rules already put in place. Powers are then reviewed individually by the staff to balance them within the rules of Manga High. A character may start off with any of the three combinations listed:
-Two powers
-One power and one weapon
-Two weapons
Please note that you may not have one power with an upgrade on it.
When a character reaches a post count of two hundred, a player may choose to use their aquired post count to purchase a new power slot. This power slot can be used to do the following:
-An upgrade to a power
-A new power
In the case of an upgrade to an old power, the player must indentify the changes in the new description of the power. Once posted in the Power Upgrades forum (located in the Ask the Staff section), the new description will be reviewed by staff members to ensure proper balance is still maintained. After the power has been accepted, the player edits the power description in their profile to fit the newly accepted description. The aquired two-hundred posts may then not be used to aquire another power slot, new characters or new NPC.
In the case of a completely new power, the player must create the description for the new power, similar to when they first created their character. Once posted in the Power Upgrades forum (located in the Ask the Staff section), the power will be reviewed by a staff member for balance. After the power as been accepted, the player adds the new power to their character profile to indicate the change. The aquired two-hundred posts may then not be used to aquire another power slot, new characters or NPC.
Powers and weapons will be listed and described in the "Powers" section of your character profile. Note that when you list a power or weapon, it should have a detailed description as well as your character's level of ability in that power. For general powers, this will simply be listed as the name of the power, followed by its rank, then the description. For example:
Teleportation - Rank 2
Allows the user to instantly teleport himself anywhere within one hundred yards of his location instantly, although it puts great strain on the user, and can only be used two to three times a day.
Note that the above description is detailed about what the power does and what its limits are. This is very important, as a vague power will not be accepted. Make sure to flesh your power out as well as you can when first writing it out; this will save both you and the admins the trouble of repeatedly editing the power. Secondly, note the "Rank 2" next to the title. A rank is simply the level of ability that you have in a particular technique. Ranks are determined by how many upgrades you've put into the technique. When you first recieve a technique, it is Rank 1. As you upgrade it, the rank increases by one for every upgrade you use on it.
The primary purpose for the Ranking system is so that staff can easily determine how many upgrades you've used, without having to guess how many upgrades you've used, or ask you for such information.
It is also recommended that bans on using powers already found in media be removed, since every power has been used somewhere already. Besides, pretty much every power already on the board already violates this rule.
This system is superior to our current one for the following reasons:
First, the math on the original is confusing, with different numbers of posts for different power upgrades. The more complex the math, the more likely there are to be mistakes, or even outright lies on the part of players, and the more likely it is that someone will get upgrades that they have not earned.
Secondly, this system makes it easier on players, who can now more easily track when they will recieve their upgrades. The current method requires players to do quite a few calculations to find out when their next upgrade is available, even more so at higher post levels, and that more or less replaces the work we keep out of the game by avoiding complex stat systems.
Third, it will make the game fairer and more balance: players who prefer a variety of weaker skills are being charged far more posts than those who have only a few skills upgraded to a high level, giving those players a massive advantage over others. This disrupts balance in character creation by forcing players to play one-sided unversatile characters if they want to have decent combative ability.
Akai Yagami The Perfect Human. "Ware yori sugure mono wa nashi"
Posts: 479
(1/27/07 12:56 pm) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
I 150%....no I back these changes up 200%. This system is far superior than the current one in place and I think it will help with the integerity of the game a lot more, cutting out all those unneeded numbers and just giving a standard a amount to all players is much better cause I never trust those guys who have 2000+ post and request like 3 upgrades at once!!
All the guess work that I know admins go through to make sure that the post count is correct is now simplified!!
Again -- I think this is the wise choice in the long run, and I hardly approve of anything -- but its like I wrote this up myself! KUDOS!
Re: New Proposed Rules *EVERYONE PLEASE READ*
I'm gonna put a note in here.
I just finished this morning (Actually about 20 minutes ago)
going through all the character sheets and calculating the amount of posts used towards power upgrades so that everyone is fair and equal.
The current system is set in a way so that it rewards players who keep within there initial powers, or powers close to what there initial powers are.
This prevents any guess work and rids us of the chance of anyone taking more powers then they should. Aswell, I believe I made it known that you can not request more then one power at a time.
To take care of the problems with what the current system has, that is stated. Plus they are constantly being tweaked. Such as the flojo said
Math being confusing. Just ask a staff member. I keep a track of it so you don't have to. If another staff member does not know, they can always ask me as I have the master copies of all character sheets saved on disk.
Aswell, We previously had a system just as Flojo explains. Though it was more specific and had a lot more time put into making it work. Those of you who were here before the current system might remember it. This system, which is almost identicle to flojo's was removed because many people were complaining about it.
So the current system was devised, to make it so that each character gains new powers and abilities seperately. As long as you keep track of your own character. It should be simple to know when your next available upgrade is. And if you ever need help confirming it. Just ask.
This is where I put more of my random thoughts. :)
Has everyone heard, there have been attacks in the forest. More and more students are showing up in Mrs Hanabishi's ward by the day. What's going on. It's the talk of the school.
^Karrody's wheels
I don't make threats or bribes.
Promises and incentives are more my style
-M.Hart
Re: New Proposed Rules *EVERYONE PLEASE READ*
First off, this is good. A big part of my reason for posting this here was to get feedback as much as support.
I don't remember anyone complaining about the old system. If there were any complaints, please detail what they were so we can work around them with out proposed system. We're trying to be helpful, not undo progress.
Secondly, rewarding people for sticking with one or two powers impedes a lot of character creation options. One of the major reasons I deleted my ninja character Kenshin is because he was based on real ninjutsu, which requires him to have a load of different tools and weapons. I would have ended up being charged many, many, more posts than normal for this, since each new weapon or tool counted as a power.
My point being, it keeps versatile characters like that from existing, and forces everyone to have only one or two well-developed skills. There's no point in rewarding that; the only thing that happens then is that the few players who put loads of upgrades into a few powers (I won't name names here) end up ruling the board because they become effectively invincible due to the sheer number of upgrades they get compared to someone who wants something less specialized.
Re: New Proposed Rules *EVERYONE PLEASE READ*
You are perhaps misunderstanding the way the system works. It is based on the iea that it is easier to stick with a few powers and improve them versus learning a bunch of different powers. Also, when it comes to weapons. I have been thinking that new weapons should only count as 150 post upgrades versus anything more. Because getting a weapon as an power/ability means basically your charater knows how to use it. But if you were to make it a power then it would be a 300 post upgrade. Which in 150 posts, you could upgrade the weapon to consist of a power/ability at 150 posts. Which yes, it is basically the same thing as a new power, but you are getting two different things. A weapon and a power. Because you are keeping it along something your character already knows it is easier for them to learn it. While learning something new entirely, is going to be difficult.
For your character, if what they were learning was all tied into the same thing it wouldn't have been expensive to upgrade, while if they were only learning the basics of everything, they wouldn't be very skilled anyways.
One of the biggest complaints with the old system, was the fact that people were complaing about this very idea. That being there character already knows the main part of the skill, why should it cost the same amount to get an upgrade if they are in reality learning just a step higher, compared when they intitially learned it from scratch. The complaints had were that the initial cost would be the most expensive while the upgrades were cheaper.
Then Itami integrated the current system. Originally when this system was first adopted, I was a big critic of it. Mostly because I thought it was unfair to those that have a lot of diversity in their powers/abilities. Such as my character Karrody. But those characters that keep within there initial powers and don't have a great deal of diversity beyond those would be very powerful in comparison. Such as My character Merciah.
I have personal examples from my two characters of both sides of the spectrum. But when you think about it, it makes sense. A character who devotes more time to just a few abilities is going to progress in those few abilities faster then someone who has a large portfolio of abilities.
This is where I put more of my random thoughts. :)
Has everyone heard, there have been attacks in the forest. More and more students are showing up in Mrs Hanabishi's ward by the day. What's going on. It's the talk of the school.
^Karrody's wheels
I don't make threats or bribes.
Promises and incentives are more my style
-M.Hart
Hellsy Proving You Suck, One Day at a Time!Vash Hellsinger Knight in Shrouded Armour
Posts: 1752
(1/29/07 11:50 pm) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
Well, I've read the points, and it's ntohing I haven't heard. Both points have been well made and I think those are the two main issues. What I want to concentrate on are issues people may not realise unless they fall under the category of fighter.
To give a quick catch up to anyone who doesn't know what I'm going on about, I'll try to quickly explain it. There are two levels of RPing, both at opposite ends of a spectrum. On one end you have story. Story characters are those you concentrate on developing themselves in areas involving others in the board, or storylines they have created themselves. The other end is fighter. This portrays a character geared towards fighting others on the board and making posts concentrating on fights. Essentially, every character is somewhere in this spectrum.
Issue #1: The power system reflects poorly on its basis. Essentially, anime/manga characters often have more than one power. The ones that stand out are the ones who have mastered multiple techniques. Because of their fantastical nature, these characters generally pick-up skills like there's no tomorrow. Training in one area doesn't always equally reflect training in another. This is what gives anime/manga characters one of their unique edges. It is their ability to use a wide variety of powers rather than concentrating on a single power and the fact that they can learn them with as much (if not less) training than their previous abilities that make them amazing.
Issue #2: Purely from a the perspective of an RPer, having two abilities sucks sometimes. Those who can truly fight don't use their overpowered abilities as a crutch. I found that the best fighters on the web use multiple abilities to adapt well to a situation. It is my belief that they should have equal opportunity on a board much like those who just feel like powering up two powers. This also ruins some of the fun of picking different races. No longer are they unqiue, but simply costly bothers.
Issue #3: Powers aren't always learned. Some simply spring out of a character and the knowledge comes naturally. This is not to say that the character doesn't have to hone their skill, but simply that some powers (as different as wings and shadow beams) come naturally out of instinct, surpressed knowledge, or what have you. The old system reflected this much better than before.
Issue #4: The people who complain about the system not being realistic are (how shall I put this?) not very realistic themselves. It's a fantastical world, not something that has to edge against real life. If I wanted something real, I'd quit the board and go play some basketball or something. I want something that's nothing like the real world, where people jump 20 feet into the air without much formal training, where the laws of physics sometimes do not apply, and where alchemy might just be a credible science! The world of comic books, manga and anime is simply doesn't feel real, so why should this board? I've always felt like it was a cartoon the whole way through (where funny moments are sometimes reflected in very unrealistic ways) but never as far as, say, bursting someone's thought bubble with a pin. Bring that back!
Issue #5: Characters aren't very creative. Yes, we all know what a good backstory does for a character, but powers are apart of their development too. If you want a master of elements, you'll be spending a good deal of time building up basic powers and most likely get frustrated and go for a simpler idea. I find the new power system brings co-ordinating powers to somewhat of a halt (thought not a complete halt) because of the complications that comes with buying 4-5 powers.
Issue #6: The board is leaning to one spectrum. With all these rules, people are opting for more story oriented characters, which is disappointing. When I first came here, there was equal opportunity for doing both. Now it seems the board encourages supporting totally storyline based characters and that fighting is a privlige solely for those who post quick and often. Then, those of us who do fight, are restricted for the reasons stated above. No longer is MHS the place of grandios ass whoopings between two extremely practiced combatants, but a place of monotinous storylines that serve no purpose but roleplaying getting a burger in 80+ posts. I am not purely against this, but I find it very bias that you give amazing opportunity to those who enjoy storytelling and choose to shun those of us that enjoy a good fight with lots of flashy powers.
Issue #7: How many of those members are still here? Rules change, and though I'm sure it made a good deal of the board happy then (which I didn't even see then) I think most of the people have moved on. Itami told us to try it, and those who dominate the fighting aspect of the board now-a-days seem disappointed in the rules layed out for us. All four of us...(get my drift on the bias part?)
Issue #8: Leave the fighting to the fighters. Who better to tell you and give suggestions on how the boards fighting system should be than the people who fight? I'm not saying the staff's opinion isn't important, but I do believe the ones who are using the rules the most are most familiar with how well they work for the board, in general. Being a DM myself, I find that I am constantly corrected by my players, because sometimes, they just use certain rules more than you do. My point? Leave the fighting to the fighters and the storytelling to the storytellers and never let the other preach the rules of their counter-parts.
Essentially, you have the members that fight frequently telling you something ain't right. My opinion (and maybe a bias one, but we'll burn that bridge when we cross it) is that you might want to listen. Again, Itami asked us to try it, we did, and we still aren't enjoying it. We gave it a fair shot and overall we aren't pleased with the results. If people are complaining about the system, either a)they're storytellers and don't really care about powers -or- b)have most likely left. In light of this, why not change the rules to better suit those that use them to their full extent? That's just my two cents...
Re: New Proposed Rules *EVERYONE PLEASE READ*
Just so everyone knows. I'm not killing this topic. I am putting my opinion in. If everyone still would rather have a different system I am not saying it isn't going to happen. But there are always more then one side to an argument, so I am making sure each side is heard fairly. (Not to mention. To me the current rules make sense, so I am going to try and say my part ofcourse.) Not to mention, I don't want to have to go through the hassle of integrating a different system back into the board again. As the system Flojo and Hellsinger both suggest seem to fall undder the same system we had before everything was changed to the current. (Correct me if I am wrong Hells, but that is mostly what I am getting. Is basically, something similar to the old system is what you guys are asking for?????)
This is where I put more of my random thoughts. :)
Has everyone heard, there have been attacks in the forest. More and more students are showing up in Mrs Hanabishi's ward by the day. What's going on. It's the talk of the school.
^Karrody's wheels
I don't make threats or bribes.
Promises and incentives are more my style
-M.Hart
Hellsy Proving You Suck, One Day at a Time!Vash Hellsinger Knight in Shrouded Armour
Posts: 1753
(1/30/07 11:42 am) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
Hell, if you want to bring back the old system, I think that'd be great! To me, it makes more sense that powers grow at a rate of development (I.E. the more powers you get, the harder it is to get your next one) than having powers cost so much at the start and then upgrade with ease. To be quite techniqual, the more developed a power is, the harder it is to improve! This is shown in even real-life examples such as martial arts. You must first complete so many years of training (growing with each Dan(level) you aquire) before you can test for your next Dan. Our alternative system is simply something to reflect the preference of gaining a wide veriaty of powers rather than sticking to a couple base powers. I think it would be beneficial for keeping our figthers and our characters around (as fighters enjoy tweeking cool combinations, while characters get dull if they hinge on only a few power concepts.)
Don't worry about it Merciah; this type of discussion is important, so that we can explain why this system is better, and iron out any holes people find in it.
While what we have here is similar, it does have some key differences. For one, a power is gained every two hundred posts, whereas in the old system each upgrade cost more posts than the one before it. This was difficult especially for someone with multiple characters, as secondary characters would not be able to grow as quickly as the main character, who by the time the second character was approved would have had at least a few of the cheap, beginning power upgrades.
In addition, it also charges weapons as a power, and keep posts used for powers from being used towards other things, much like the current system. It takes good ideas from both systems and kind of melds them together to make a system that is very versatile, and covers everything that the previous systems left out. (note that we were unaware of your master copies at the time of adding the Rank system for powers)
Akai Yagami The Perfect Human. "Ware yori sugure mono wa nashi"
Posts: 486
(1/30/07 6:08 pm) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
On issue. 4 That Hellsinger brings to the table -- I echo these setiments. It really bugs me when someone mentions the word "reality" in a manga game or game in genreal -- its not mean to be realistic but push the boundaries of the imagination to there very limits and even further beyond.
Now as far as power development goes -- this is the whole thing that bugs me about the system. As gaining a new abiliy or power goes its takes 300 post -- like Hellsinger said - unless you're a spam poster and post like 30 times a day - this will a long time to achieve if want your character to grow. Sure some people like storylines and love spending 80+ post getting that burger but as we should all know -- there are others out there [like myself] who weave stories into power development --
And I'm a casual gamer I post if like 5 times for one day -- that a lot for me cause I don't waste my time with 3 lines of pure crap subject matter, I like to be detailed and through to give a good vision and but to churn out 300 post to diversify my character, cause I have an imagination that extends beyond the limit of having only 2 core powers and develop them. This new system has cripled me -- I got like 4 powers right now that all spin off my characters but to do so would cost me 1200 post and to top it off. . .these are supossed to weak powers. Where as with the other system - it would cost 800 post -- 400 post difference.
If you're going to make someone spend 300 post on a new power -- it can atleast be of adequate strenght.
Now, there is the issue of growth and experience vs. new powers -- Just look at any RPG video game -- take Final Fantasy for example - When a character levels up and gains a new spell/limit break/ or special ability -- its never weak - Its generally than the one they had before because the characters skill level has increased - the way I see this board working this function backward. [granted this not a video game - but is a game none-the-less]
I the way I see a character evolving is that have there 2 core powers -- But should be allowed to branch off into other areas with training - after all the school does have a class for teaching power useage - a gym also for the same thing - it just takes way too long for the casual gamer to catch up and keep pace with the spam posters.
And limits to how many upgrades in one power needs to be in place -- cause from I am hearing there is character that can take like 10,000 punches from a normal human and feel nothing happen to him. That's a weak upgrade? Even if it is true -- that means there is a highschool of possibly a punch from either Superman or the Hulk....wait I'm going off subject so I'll stop here.
Re: New Proposed Rules *EVERYONE PLEASE READ*
I'm all for this...no offense Merc...but the current system is overly complicated...and at times overly...moronic. I could explain my reasoning but I'd just be restating what Hellsinger said.
Edited by: Kobita at: 1/30/07 6:20 pm
Knives Angelico Knives Angelico Resident Dog BoySaori Sasaki ASS Cute, Shy Wind Mage
Posts: 752
(1/30/07 8:59 pm) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
I'd also like to point out something that I think Hellsy glanced over quickly....
If you think about it, it's actually easier to learn the basics of a wide array of skills than to learn one in-depth. Think about it: say you're learning a foreign language. It's a hell of a lot easier to learn common words and phrases of several than it is to become fluent in any one.
Also, this system really didn't do much other than piss a bunch of people off and diminish the quality of roleplaying on this board. People are now more determined to get those next 300 posts, and end up creating worthless threads with worthless, 3-lined posts with a single other person, simply to increase their post count. I know because I've done it - the players stop caring about quality and start caring about quantity.
What would we rather have here - quality of posts or quantity of posts?
-----------------
"It's rainin sideways!" --Ollie the Weatherman, Family Guy
"It's not nuclear, it's nucular, dummy. The 'S' is silent!" --Peter Griffin, Family Guy
Re: New Proposed Rules *EVERYONE PLEASE READ*
Goodness you guys are all singling me out. Maybe I shouldn't have jumped in but eh, to late now.
I was just trying to make sure everyone saw that there were multiple sides to each system. There is good and bad in both systems, and I wanted to make sure it wasn't a one sided argument. Yet, nomatter.
Like Hells said, the old system was simple, and reflected the idea that over time it got harder to gain an increase, such as the cause of your upgrades becoming more and more expensive over time.
I understand what Flojo says, by the idea that the cost of powers are all the same, but perhaps you do not remember that we had a system that was exactly like that and that is what evolved into the one we had in which over time upgrades cost more posts. The idea was to prevent people from simply having a bajillion powers.
The current system by the way, doesn't anylonger as of a while ago (Before I went hiatus for 3 months) It doesn't charge secondary characters towards the same post that power upgrades. I never understood why that was a rule and have always been against it. It does charge weapons as powers, but weapons are not charged the same as powers, Gaining a weapon is like only gaining an upgrade. I have only charged a new weapon as that unless the weapon was supernatural or magical in some form.
I know what you guys mean by saying this is a game, so why bring the idea of reality into it. I say this is because it is what we have. Reality. We exist in reality (Well most of us) And we have reality to measure everything from. Hence the reason reality is brought into it. I understand that this isn't reality. Last I knew of people could phase through walls or run the speed of sound, or hell, walk around a school campus armed for war.
Yes I understand what you say Knives, Using language again as an example. I am semi-profficient in 4 languages other then english. It does take time to learn them, but one of the things this current system does bring to the table. Is the fact that (Using language as an example again) When you learn one language, learning a second is less difficult, a third, even less, a fourth language, easier still and so on and on. The more languages you know the easier it is to learn a new language.
This comes from the fact that when you learn something it is not as difficult to learn something else that is similar.
Now knowing a language on the other hand would be nothing like learning a way of fighting which would make sense as to why it has nothing to do with making it easier.
The idea that things get more difficult over time to learn would be overly complicated if you wish to integrate that into this system. It is at a stage where the majority of the complications are fixed and made so that only a few people have to deal with the complicated portions of it.
Also, another thing this current system does is it allows you to upgrade multiple characters equally and for the most part fairly.
What was said before, 4 new powers. You must understand. That in itself is quite a bit. As your character already starts with 2 for free. So four new ones would mean you have a total of 6 powers. That is a great deal of powers, and my opinion, if you have that many, you should expect to have a lot of posts anyways.
Added note:Even still so you guys know, there are still regular twitches and cinks being fixed in the current system. Mostly, they are ways to make upgrades, new characters, and such to rely on a lot less for post counts andd a lot more on roleplaying.
Dev and itami have started up an idea that I am jumping on a band wagon with that we might be able to figure out a way so that it doesn't matter how many posts you have anymore on getting your upgrades, or new characters, or posts only count for a portion of what makes you eligible. But the current system is what is allowing this idea to come into play.
Another thing I want to point out. Is Knives you said well what do we want, quantity or quality, there are akways going to be those who post a lot, and this new system is going to actually help them out even more. One of the current things that I try to enforce is a timelimit of real world time between upgrades to make things more fair to those that can not get 100 posts a day. While I was gone though it seems that a few took advantage of this and tried to get around that. But I am sure that through small edits to the current system it can be taken care of. While with a new system we will once again have to start from scratch fitting new things that have already been addressed back into the system.
(P.S. Sorry for this being so long)
This is where I put more of my random thoughts. :)
Has everyone heard, there have been attacks in the forest. More and more students are showing up in Mrs Hanabishi's ward by the day. What's going on. It's the talk of the school.
^Karrody's wheels
I don't make threats or bribes.
Promises and incentives are more my style
-M.Hart
Hellsy Proving You Suck, One Day at a Time!Vash Hellsinger Knight in Shrouded Armour
Posts: 1756
(1/31/07 1:55 pm) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
Geeze, if you were just going to use a monitored post system rather than a post coutn buy system, why didn't you say so in the first place!? The problem we have is if we continue to use a purist post count system, it's not working well for the needs of the players. If we're gonna go into a monitored post system (where posts are graded and powers are awarded that way) then you should have said so at the beginning. Sheesh =P
Re: New Proposed Rules *EVERYONE PLEASE READ*
That was kind of what I was proposing Hellz, but not exactly. The system I thought of was to go through and make sure posts were of adequate RPing level before awarding post counts, and strictly counting RP posts towards post counts, not OOC stuff (because face it, I have around 400 posts, in which about 50, and that's pushing it, of them are RP. Post counts go up with the games forum).
If need be, I will post exactly what I have posted in staff, but I hope I really don't need to until all of staff approves of it.
Edited by: DevJackson at: 1/31/07 4:41 pm
Akai Yagami The Perfect Human. "Ware yori sugure mono wa nashi"
Posts: 490
(1/31/07 4:48 pm) Reply
Re: New Proposed Rules *EVERYONE PLEASE READ*
But who is going to keep track of that?
For spammers....it seems nearly impossible to me to track that and tell if its RP or OOC banter. . .
And lets face it -- staff is rarely here as it is, just adding on a complicated "monitor" the player system seems like to much work -- BUT if properly implemented -- could....work.