JCPanacea Registered User
Posts: 47
(2/12/04 2:13 pm) Reply
Breakdown in Communication Quest
Figured this would be a good place to post this information, as Safehouse has a good reputation for quest cracking. I just posted this quest to EQ Spoilers, which is a pay site. As many people don't have flashlink accounts I posted teh full details here also. I'll update it as information becomes available. The two NPCs listed here after the quest giver both give you containers to gather items from the instanced dungeons. I couldn't find the third NPC...
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This is an epic quest that takes place in the Gates of Discord. Be prepared for a long haul. We will document this quest as information becomes available.
You say, 'Hail, Fezbin Fizzles'
Fezbin Fizzles says 'Greetings adventurer, have you come to explore this new [continent] we recently discovered?'
You say, 'i have come to explore the new continent'
Fezbin Fizzles focuses his attention on Erasmusx.
Fezbin Fizzles says 'Due to some rather odd events with Calliav, we, the Wayfarers Brotherhood, were guided here to the continent we have come to call Taelosia. It is a continent which has suffered through a great magical explosion and now the native inhabitants are in dire straits. Our goal was to investigate this continent and find out more about the strange pieces of matter that we recently found in various places. All signs led us here and so we decided to build this magnificent floating city you are standing in. Unfortunately, we have found out some rather disturbing [news] recently that has all of us rather concerned.'
You say, 'what news'
Fezbin Fizzles says 'Well, when we finished the city, we began to send out scouts to various locales all over the new continent. Right away information started to flow in. They gave us details on the layout of the land and its current inhabitants. We began to piece together this picture of the current state of things on land. Many of the reports gave details on various things like wildlife and climate as well as the local inhabitants and level of advancement. All of this seemed promising to us as we thought we might be able to talk to the natives and find out more about the strange matter that seemed to originate from this place, but then we begin to receive some very [upsetting reports].'
You say, 'what upsetting reports'
Fezbin Fizzles says 'Apparently, the event that spread these strange pieces of matter all over Norrath brought with it a group of beings more horrifying than a shaved dwarf. These creatures seemed to be an organized army of some sort. They have apparently taken over the continent and enslaved the natives. Curious about this, we ordered our scouts to find out more about these beings. Specifically, if they could be reasoned with and if they knew anymore about the odd chunks of rock we found recently. Shortly after we made this demand, everything [stopped].'
You say, 'what stopped'
Fezbin Fizzles says 'The scout reports stopped coming in. We figured that maybe they had just not found anything yet, but as time went by we began to worry. That's when Morden suggested that we send someone to find one of them and learn what was going on. Young Falcin did not know what he was getting into when he volunteered to check things out for us. Falcin left here under the light of a full moon and returned soon after barely able to breathe. He had been caught spying on the beings that currently control the continent. They had tortured him for hours trying to get information. Being the resourceful human he is, he managed to escape only to be mauled by what the natives call ukun, a humanoid creature that is twisted and lethal. Left for dead, Falcin dragged himself back to us and explained what he had [discovered] during his ordeal.'
You say, 'what had he discovered'
Fezbin Fizzles says 'Falcin told us that all of the scouts had been captured and were either dead or were enduring extreme torture sessions. These invading beings are a vicious lot who show absolutely no mercy. Falcin's wounds were proof enough of that. Falcin explained that the scouts who were still alive are being held near where they had been discovered. Those who he could not find he assumed were dead but he still tried to get some proof before he wrote them off. Unfortunately Falcin would not live to see his desire through, he passed on shortly after revealing this information to us and now we are at a loss as to how we can help our scouts who are still living return to us and provide a proper burial for those who were lost. We cannot afford to send anyone else out there as it seems it will require a significant force in order to have any chance of accomplishing the [task] we need completed.'
You say, 'what task'
Fezbin Fizzles says 'With half of our numbers back home dealing with the investigation of the recently unearthed dungeons and the rest here on the ship handling what information we have and trying to decide the best plan of action, Morden figured it might be a good idea to ask some courageous individuals to assist us. Morden has authorized some form of valuable reward for those who can bring us any information regarding our missing scouts or the scouts themselves. Seeing as how you have been so interested in all I have said so far, do you think you would be interested in helping the Wayfarers Brotherhood?'
You say, 'i am interested in helping the wayfarers brotherhood'
You have received the 'Breakdown in Communication' quest. Now you must find those mentioned by Fezbin and help them the best you can. If at any point you find you have made a mistake in your scouting, please return to Fezbin and say, "I need to rescout (zone name)" and he will reset your status in that zone. If you lose your reward at any point, return to Fezbin and hail him and he should give you the appropriate reward based on your level of progress.
Fezbin Fizzles says 'Most excellent. Please take these as a token of our gratitude. It is not much to look at now, but by helping us you will find ways to make this stone more [powerful] when combining it with certain items in that sealer. Please take the time to find Taminoa Bialu, Vaifan Cogswin, and L`diava Rexxen. They are all located on this ship. Each of them is responsible for information from certain areas of the continent. Taminoa has all the information on the city area, Vaifan keeps the information on the mountain passes, and L`diava collects information on the temple areas. If you truly wish to help us, talk to some or all of them and they will help guide you to the right path. When you have finished helping them all, return to me and I shall give you the reward that has been approved by Morden.'
You say, 'how is it powerful'
Fezbin Fizzles says 'The stone I have given you is very special indeed. It is a rare stone with a power that has not yet been revealed. After studying it we have come to the conclusion that its power is based off of resonance. You will see that there are fourteen sockets in the stone. Each socket requires a gem fragment of a certain resonance. As the fragments are set in the stone it will gradually increase in power. These fragments must be placed in the stone in a certain order using a set of clockwork gemcutter's tools, the stone, and the correct shard in the device I handed to you along with the stone. As you help find our scouts, you may come across the gem fragments that will fit into the stone. If you do, please try combining them in the special sealer. If at any time you lose the sealer or misplace the stone return to me and I will what I can do about a replacement.'
The three aforementioned NPCs will only speak to you after you have received this quest. Each will give you a subquest which involves collecting items in a specific instanced zone. We will continue to document each of these sub-quests as information becomes available.
You say, 'Hail, Vaifan Cogswin'
Vaifan Cogswin says 'Well, hello traveler. You here to help with the scout problem we've been having?'
You say, 'yes i am here to help'
Vaifan Cogswin says 'Good to hear. I have been going out of my skull trying to tinker another one to find the first. Now that you are here, I can stop that and focus on compiling the information I already have. Let me tell you, being in charge of something like this is very taxing on the nerves. I remember being a young gnome and whenever I tinkered something it worked the first time. Ah, how good it felt to put the Cogswin family emblem on my wonderful creations. Nowadays it seems like everything I make has some intermittent flaw or defect. I might have to accept that I am getting old and a little slow, but I still have the wits to invent. I should stop rambling and get to the point. I am in charge of scouting the mountain areas known as [Tipt], [Vxed], and the [sewers] under the city. Which would you like to know about?'
You say, 'tipt'
Vaifan Cogswin says 'The mountainous areas of this continent hold many dangers within them. Tipt in particular is thick with members of the invading army, dangerous creatures, and the angry spirits of nihil refugees. Looking at the information I have, the clockwork scout tried to take a direct path to the other side of Tipt and had some serious problems. Apparently, it had a run in with some cragbeasts, a pack of ghosts, numerous Muramites, and a native riddlemaster. While he made it pretty far, he took significant damage each step of the way. My last report received for this area stated that it was returning to the Vxed area to recover, but had lost multiple power cells in the process. I need you to retrieve these power cells. They are vital to rebuilding the scout and getting that report. There are five different types of cells, each one is called Vaifan's Power Cell -- named after the most ingenious gnome there is, of course. The cells are named from A to E. When you have collected all of them, place them in this power pack, activate it, and return it to me.'
You say, 'vxed'
Vaifan Cogswin says 'We have discovered that this continent holds many dangerous creatures, including the strange beings of the invading army. Many of these beasts can be found in the mountain area called Vxed. After being severely damaged in Tipt, the clockwork scout made its way back to Vxed to perform self maintenance, but I believe this is where it met its final demise. While the chance is slim, I believe you may be able to salvage enough of the parts from the creatures within Vxed to reassemble the frame. What you will need to find is a flickering finkenheimer, a tarnished sprocket, some uncoiled springs, a greased bolt, and some connection rods. When you have them all place, the sprocket, springs, bolt, and rods in the finkenheimer and bring me the result. I must warn you to be careful though. If these things could stop my clockwork, they must be pretty powerful creatures.'
You say, 'the sewers'
Vaifan Cogswin says 'According to my records here, the sewers are a pretty vile area. Filled with some strange creatures, I hear. So, being the genius that I am, I came up with a plan to use a prototype clockwork scout I built when we were having problems exploring the catacombs in Mistmoore. He appeared to be working fine. I received constant detailed reports on the sewers and mountain areas until one day it stopped. For some time I tried to make contact with the clockwork, but nothing. I started working on a second one to retrieve the first when Falcin stumbled onto the boat. In his struggle to get back to us he had to make his escape through the sewers. While going through there, he found this. This is the reporting module used by the clockwork scout. It does not look like much now, but you should have seen it when Falcin gave it to me. I have repaired most of the damage in an attempt to access the information stored within, but there are four vital components missing. I need you to go to the four sewer areas and find a timing gear, a rusty spring, an oiled belt, and a processing gizmo. When you have them all, place them inside the gearbox and combine them. Once this has been done, the gearbox should give you a report. Return the report to me.'
You say, 'Hail, L`diava Rexxen'
L`diava Rexxen says 'Yes, yes. What is it I can do for you? I am a very busy woman and do not have a moment to waste on just anyone. Are you one of the adventurers sent here by Fezbin?'
You say, 'i am one of the adventurers sent here by fezbin'
You say, 'yes i am'
L`diava Rexxen says 'Very good. You are just in time. I am in need of immediate assistance in the temple areas known as [Yxtta] and the [frightful temple], Kod'Taz. While our scouts have been missing for quite some time, I recently received some information that leads me to believe they may still be alive. Which one we help first is up to you. Which area do you wish to investigate?'
You say, 'what is yxtta'
L`diava Rexxen says 'Yxtta is one of three smaller temple areas where a group of natives known as the trusik used to worship a god called Trushar. We do not know who this god is, but we believe he is a false god centered around a belief in natural destruction. Xounii Resnen was the scout assigned to this area. She was given this task because of her expertise in shapeshifting. I told her to take the shape of a trusik native and interact with them to find out more information. She managed to fit in quite well. Perhaps too well. Gradually, reports came less frequently until they eventually stopped. While everyone feared she had suffered the same fate as the other scouts, I think she started to believe she was really a trusik and has abandoned her assignment. What I need you to do is go there and find her. Now, be careful, the trusik are not a friendly race of beings and they are even more irritated by the invasion of the Muramite army. When you find Xounii I fear she may attack you. If this happens, I will not fault you for defending yourself, but if it comes to this I want some form of proof as to what happened.'
You say, 'what is the frightful temple'
L`diava Rexxen says 'Kod'Taz is made up of multiple temples that were once used for worship by the trusik natives. Many of them have since been destroyed or made into strongholds for the Muramite army. Due to the sheer size of this area, we sent a scouting force there to investigate. All of them are still alive, save one, named Kitren Lanom. None of the scouts left in the area know what happened to her or her belongings. Last time they remember seeing her was when she entered the Temple of Tri-Fates in an attempt to pass the temple trial. Please go to Kod'Taz and speak to Kevren Nalavat. He should be able to help you access the three trials. You will have to enter each trial and bring me back anything you find of Kitren's from each temple. Even though the scouts there have searched many times for something, I think a fresh set of eyes may help some. Kevren is the only one who knows you are helping me. Please do not let the others know you were sent by me. I have not yet ruled out the possibility of foul play and if they are aware of your affiliation, it may place you in more danger.'
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Re: Breakdown in Communication Quest
The halfling ranger that gives you the little subquests for city zones mentions something about finding scout ryena (i think that was the name, something similar to it at least) in riwwi (the coliseum zone). I have found Ryena's Bloody Earring, it appears to drop randomly off of regular mobs in riwwi. I returned the earring to the halfling, he said i need to talk to two named slaves, Turlini and Namosa, to find out what happened to Ryena, and he said i would have to gain their favor (I assume this means faction). They will not talk to me currently so I will have to work more faction. It seems most mobs in the zone raise the slaves faction, so it will just take some killing to continue this quest.
Sorry I don't have direct logs of any of this, but I just saw the post and figured I'd contribute what I have found on the quest so far, so hopefully someone else can pursue and log parse it for others to read.
Re: Breakdown in Communication Quest
Has anybody done the Ferubi one yet? It's just run to an NPC deep in the zone and hand something in (at least the first step is) and sounds like it will be rogue soloable, but I've had bad luck with See SoS stuff in this zone so far...
Elsibeth Registered User
Posts: 13
(2/14/04 7:02 am) Reply
Re: Breakdown in Communication Quest
I was able to run down there solo
*hand tuned farstone to Smith Rondo*
[Wed Feb 11 20:17:34 2004] Smith Rondo says 'While I applaud your effort, I must decline. You see, since I was captured I have been altered by the beings known as ikaav. As a result, my aura has changed, making this farstone useless. I do not know what it is I am becoming, but I will not place the lives of the brotherhood in danger. I have decided to give in to the inevitable and serve these beings. Please tell Taminoa I am sorry, but this is for the best. And please give him this. As I slip deeper and deeper into insanity, I have lost my ability to articulate my thoughts on paper. This is one of my last written reports and I think Taminoa will find it quite interesting.'
Got a sealed report back from him. Went back to the Queen.
[Wed Feb 11 20:33:38 2004] Taminoa Bialu says 'Ah. Glad to see you return and report that you found Smith. Let me see, what does it say here . . . oh my, I can't believe this. These beings are truly insane. This is a detailed account of the experiments the Muramites have been conducting on the natives and on Smith. If what is listed here is true, we must find out more about this. It says that this is one of two reports he wrote, so we must assume he still has the other one on him. It also says here that the weapon master has access to the mountain area that leads to a secret way into the temples where they conduct these experiments. Oh, poor Smith. As soon as he figured out what was going on he documented it, hoping that he could somehow get it back to us without them finding out. Hm . . . here at the bottom he gives details about the weapon master. Seems he only enters the Ferubi area to fix the weapons that his four elite guards use. Knowing this, I am sure we can trick him into appearing. You must return to Ferubi and find his elite guards and collect a different weapon from each of them, but remember the weapon has to be damaged. Sounds like this is pretty durable stuff they use, so it may take some time to accomplish this. Either way, once it is done I would suggest giving the pieces to Smith and asking him to help.'
Re: may be broken
What was the Qinimi piece? We hunted there half a day today and didnt come across anything that seemed appropriate.
Liseut
Insandjis Registered User lvl1
Posts: 3
(2/14/04 9:57 pm) Reply
Re: may be broken
The first Qinimi piece is a ground spawn that looks like a book with only its spine showing. I dont have an exact loc, but if you follow zone wall the the right after zoning in from Natimbi you will see 2 rows of buildings that go all the way of back of zone. Just before the first set of buildings is a rock or heap of rubble...the book is on top of that.
hope this helps.
Topofil Registered User
Posts: 22
(2/15/04 4:43 am) Reply
Re: may be broken
Ok let me do my share of helping.
Ferubi:
1) Chat with Taminosa for the Atuned Farstone
2) Hand the Farstone to Smith Rondo in Ferubi for a report
3) Hand the report to Taminosa for info on how to spawn the weaponmaster
4) Kill the Weapon master
5) Kill the smith
6) Hail the ghost of the smith. If you did the previous things you will get a report on your mouse.
7) Hand that new report to Taminosa to complete the Ferubi part.
1 down 13 to go...
Tipt:
Did the trial many times NOT A SINGLE POWER CELL DROPED. It's 1) broken 2) droped by the mobs in the pockets near the zone in.
Riwwi:
The faction of the 2 slaves Taminoa directs you to after handing Reyna's hearing is not the Nihil faction. It's most probably the "Yunta Resistance" faction that I got only once by killing a named in the colliseum area.
Qinimi:
Handing the above mentioned book to Taminoa resulted in it getting eaten saying "don't need that at this point" or something similar. It's 1) Broken 2) We can't do several of these sub quest at the same time.
Barindu:
One of the page needed drops off yard trash (pulling to the mountain zone in area). The other droped off a named for a friend. Maybe it's also random though...
Temple of Singular Might:
Nothing of Significance seems to drop in there while something should be. We had a team clean the whole zone once so unless it's a ground spawn they missed, it's rather odd...
Got some drops in Vxed and Sewers too but it's all random and I know of noone that has all the parts.
Re: may be broken
I turned in the quest piece from Qinimi today to Taminoa and got the same note back. He directed me to take it to a slave named Sislono Nislan. I brought the note back to Sislono and he asks for 3 items to make a key. The items are mud found near the sewers beneath the city, stonedust from near the coliseum and a piece of chalk found near this area ( the slave houses in Qinimi). I found that the chalk dropped off various mobs in Qinimi. I have not found the other pieces yet.
Liseut
Pelias Registered User lvl1
Posts: 2
(2/15/04 10:36 am) Reply
?
couple questions...
what dropped the chalk in qinimi.
what did he say was third piece.
more info i have learned:
to raise riwii faction kill certain of the musclebound guys, not the spirit ones, the other ones, kill the rangers, kill the aneuks, and named, and the officiator. it goes up slow. also there appears to be a fsaction quest. is a starving yunjo, a hungry yunjo and a thirsting yunjo... they want food and "spirits" tried to give stuff, no good so far...
also in riwii... one slave asks to free him by killing a named wandering outside arena. anyone seen named? i slaughtered the whole CY and non pops.
also in riwii... one npc says hell reward you for killing slavemaster so and so. also is a npc who is the father of rarundel crying about how he is sorry he lost her.. they took her. (rarundel's memory wanders the housing area in qinimi.)
finally, in riwii, there is a corpse of a noc . you walk up and stonemites explode from it and you get emote about soething falling in water. kill all stonemites (there is like 10-12 of them. and you get another emote and a no drop lore key called jagged silver key pops in bottom of canal.
barindu:
collect talwin's journal page 1 and 2. drops off trash.
go back and turn them in to his assistant ghalfling on the couch. get some text. go back and hail the guy she said. say talwin to him. get text about freeing slaves. i couldnt get him to respond to interested keyword.
i think you have to clear the spawns around him cause it said he looks around nervously etc. this should initiate a slave rebellion. my guild finished this part successfully but we didnt know the previous step so it didnt work. there is a chest called talwins remains being guarded by a bunch of named in the one building. colleouses of war etc. you kill the named and stuff and when the slavemaster drops, the slaves intitate their rebellion and head for ferubi.
talwins remains looks like skeleton and cant be looted/picked/opened. at least not unless you do the quest right i am guessing.
keep working on this. making progress.
Pelias
Pelias Registered User lvl1
Posts: 3
(2/15/04 11:33 am) Reply
Qimini key
Completed the Qimini key. Ported 1 group in to what looks like a PoJ-style event, in which you must save the captured scout from an Executioner and a TON of mobs. The first 8 auto-aggro about 5-10 seconds after you port in. Third try, we got a group capable of killing them. This then activates a yellow con boss and his 2 guards. The problem is: boss hits for 2500, guards for 606. It was brief. I'm at a loss for how to handle this.
Re: Breakdown in Communication Quest
The three pieces Sislono Nislan needs to make the key are
1-Mud 2-Stonedust 3-a piece of chalk. He also described where each of the pieces drops as I stated in the previous post.
I know one piece of chalk dropped from A Ra`Tuk Skullstriker . The other mobs we killed were the A Noc Havocblade , A Noc Slaver , the archer dudes that run as fast as bard speed and see invis, the dog-like mobs in the crates and the wild looking dudes w the dog-like pets that also seemed to run as fast as bard speed.
It is possible because I killed mobs for an afternoon in this zone before doing the quest that I accumulated faction which allowed me to complete it. I am doing the quest on Brell.
Liseut
Topofil Registered User
Posts: 23
(2/15/04 12:45 pm) Reply
Re: Breakdown in Communication Quest
Is the Mud the "Globe of Mud" these human-dogs drop all over GoD?
Chalk drops off cat people in Qinimi for sure.
Btw: reading some people having trouble with the Qinimi note turn in and some not at all, I am pretty sure the issue is that you can't make several sub quest at the same time. Once you made the first step of a sub quest you may have to complete it to do an other... maybe it's on a npc basis (you can do one quest with Taminoa while you also do one with Vailan) or maybe it's global...
Soygen Registered User
Posts: 146
(2/15/04 4:21 pm) Reply
Re: Breakdown in Communication Quest
Mud drops in sewer expeditions.
Re: Breakdown in Communication Quest
Does any have a clue where to find "a set of clockwork gemcutter's tools" for the Abysmal quest items? We have a couple different zones done, but no way to see what the rewards are yet =/
Re: Breakdown in Communication Quest
Have you tried a tinkered Gem Cutter?
Qalyar Registered User lvl1
Posts: 2
(2/16/04 12:25 am) Reply
Re: Breakdown in Communication Quest
Quote:Btw: reading some people having trouble with the Qinimi note turn in and some not at all, I am pretty sure the issue is that you can't make several sub quest at the same time. Once you made the first step of a sub quest you may have to complete it to do an other... maybe it's on a npc basis (you can do one quest with Taminoa while you also do one with Vailan) or maybe it's global...
I'm sure this is not the case - I have started all 4 Taminoa quest. I suggest it may be a faction issue with either Nihil or Yunjo factions.
Topofil Registered User
Posts: 24
(2/16/04 2:42 am) Reply
Re: Breakdown in Communication Quest
I am out of the game so I cannot check but I think the issue with the Gem Cutter is that it does not fit in the container. I am not 100% sure but I remember something sounding great and not fitting.
About multiple quests, I really can't say what is the issue then, but maybe there are some steps in these quests that must be done one after the other without something in between. I have not tired to hand the Qinimi note, but I guess I can... we know for sure it's the first step, I even have a guildmate with the Ferubi part completed that did it np.
I am at Kindly with Nihil and dubious with Yunjo I think.
Re: Breakdown in Communication Quest
Where exactly does thie Pxet Elite Spearmaster spawn? I can pinpoint the Blademaster, Brawler, and Hammermaster, but can't ever find the Spearmaster.