Re: ;lkj
I posted this on another thread but its pretty simple. To fix sullon zek just make it so once you enter PvP combat you can't zone until you or your opponent is dead. This solves 99% of the problems.
Even though I am a 65 bard with Fading Memories (basically the best training combo possible) I would be more than happy to have all abilities like FD, Escape and FM become de-activated once PvP combat ensues. That way if you are training someone they just need to hit you once and you can't zone or escape your aggro. Solves the PvP training problem pretty easily.
Those 2 changes would completely rectify PvP imo, people would truly be forced to stick around and fight the best they can, the only way out of the zone is victory or death.
lkj
Except that if you're fighting a bard, your only option is usually death.
I refuse to even fight them anymore, I just zone right away.
Kind of sad that the 2nd most overpowered pvp class there is, at lvl 65, with 191 aa's and elemental planes gear feels he has 0 chance against a bard? I can only imagine how everybody else feels.
Re: lkj
lol pick, I can see it now, youre a melee, some bard camping the book tags you once when you zone in, now you cant leave and you are stuck with the other 35 people he has tagged as they zone in who cant kill him. nah no room for exploit/harassment there.
gate is overpowered in pvp, increase the cast time, 7-8 secs would not break gate and would make it easier to interupt.
remove insta gate.
lifeburn pve only
same for manaburn and harm/death touch.
dig out the nerf stick and beat bards into a bloody pulp with it, they are the single most overpowered class on a zek, the abilitiy to just keep going with no worries about mana or ammo/reagents is sick, add a spell set that includes the best features of monks/chanters/clerics when it comes to trains, and the ability to gate a mob to an already formidable class and you end up with something flat out broken.
of course the best single thing that you could do to change life on the zeks would be to get a company who gives a @#%$. even if its just a little tiny turd of a @#%$ it would be an improvment, christ they nerfed the hell out of rangers when all they really needed was a tweek (ie damage/hit reduction when moving).
Re: lkj
Bards i agree are tuff but killable. Enchanter + Druid / Ranger can take a bard down. Add a wiz or mag to that grp and yea that bard is gonna have problems.
As far as everything else, please stop crying people. If you DO NOT like the way PvP is........go to a blue server omfg.
Evils on SZ are overpowered and have access to all the best zones. yes.
The only reason this is, is because evils have SK and Necros and nobody else does. HT is a perfectly acceptable skill, it does too much damage for its own good but its still not something that can get you killed unless your a melee.
Melee classes have it the hardest and easiest. rouges, monk and warrior all hit more often then any hybrid. i know rouges and monk whos are even to me and can kill me cause the focus on high str, dex, agi and sta too overpower me. rouges can punch through AC easliy with backstab and i know that SZ wont hold up well vs. a 600 point double BS with chaotic stab. DT no longer exists now because SOE changed the rule. HT can only do a max for 75% total HP of the target damage now.
im rambling BTW.
Talking about removing loh is a very stupid idea. LOH has never KILLED anyone to my knowledge.
i guess my point is that if necros and SKs had their DOT and spear damage decreased by another 20 percent then the world would be a much happier place.
fd
Please explain this wonderful tactic you have for killing bards 2 or 3 on one that makes them not so tough? lol
I also think its funny that everybody always insists that their competition is overpowered, and downplays whatever strengths they happen to have.
Evils are ahead on SZ because more of the people that raided hardcore went evil. That's the only reason.
LDON has done wonders for pvp though. Now you get to fight in old world zones without ruthless creatures to train people with, and no lag to speak of. I love it.
Btw, Harmtouch is an overpowered ability in Pvp. But I think we could safely add about 20 to 30 more entries to the list I just started.
WoodanSZ Registered User
Posts: 23
(9/17/03 12:20 pm) Reply
..
Sorry but Goods and Neutrals have plenty of "hardcore raiders" evil team just has a MUCH bigger pool from which to draw its newbies from.
Most 65s on evil would still be in their 30s on any other team, though those people make for fun kills. <3 fall.
HT LB MB gone, period.
I dont know about that unlocking zones thing, doesn't seem like it would help anyone.
Meelee range needs to be increased, its near impossible for a monk rogue warrior to stick on a target thats moving / hillbugging around.
Remove bards from the game!
Resist cap, 200 ish. There is no reason for anyone to have 300+ resists and be invincible.
Yeah plugging sucks, though I do this every chance I get.
DA and rezbox training should be gone, sorry but a ghosting boxed DA bard is impossible to stop from ruining your raid unless you have 500 SKs to HT them (cough evils.)
SZ sucks, and will always suck. Don't buy EQ2, bai.
"Rez/TL box pops up, you have 10 seconds to accept, if you move, you have 5 seconds to accept. PvP server only. "
lol stop. do you have any idea how many legit tl's and rezzes would have to be redone? the time limit is a bad idea, but the movement thing sounds smart, but with a radius of like 50'.
Re: <><><>
People shouldn't be going afk when they die, they deserve to lose thier rez if they miss it. hell, even with a 5 second rez box, I could still get a train off. Movement only might be better /shrug.
Covenant47 Registered User
Posts: 12
(11/28/03 10:48 am) Reply
Re: ;lkj
Bump! Usually my good ideas are suspiciously implemented a few months after I post them. In this case, I still find myself getting rez box trained
-X.
Dadai Registered User
Posts: 9
(12/14/03 6:21 pm) Reply
Re: ;lkj
Dont show enemies on /who
Remove enemy players from track
Remove all communication between teams
3 easy things that would make sullon alot more fun to play on
Spyder001 Registered User
Posts: 49
(12/14/03 9:44 pm) Reply
Re: ;lkj
Agree with Dadai, those would be great changes. Make it to where you cant understand other people on other teams, even in /ooc or /shout, etc, just gibberish like when you cant understand a foreign language in game.
I agree with Dadai on the other points too, it would also be great if you couldnt see if an enemy was in a zone when you did /who, Ive thought that before, but havent seen anyone type it that I remember, great idea, if they could implement it. (Could you immagine zoning into PoTa, or BoT, or PoV, or HoH and having no idea who was in there, other than your own team mates. That would be alot more fun, and would probably make training more difficult because you would have to actually go explore the zone to see if anyone was there worth training first. Even if people used spy account on other teams to check zones it would reduce the amount of training because your raid wouldnt be discovered by the "random" guy just checking a zone and seeing 50+ people in a zone and then /ooc'ing it to the entire PoTranq/PoK, would probly cut training in half I bet).
I would only add my personal pet peeves about pvp:
1. it would be nice if they made enchanter's rapture have the same restrictions on players as it does on mobs. On mobs it doesnt work above 60 (the irresistable mez), they have higher level mez spells for higher level people, but they would need to debuff first, etc, to mez someone above level 60 (same for the bard irresistable mez, Ancient Lulliby).
2. Another thing that would help PvP overall would be to put a 3-4 second cast time on the Shadow Knight AA Death Touch. I can fight against a necro or wizzy, because it has a little cast time on lifeburn/manaburn, which gives time to heal someone before it lands, or run, or whatever. But the instant click aa'd DT (harmtouch) is just about an instant kill the MOMENT you get to 75% life, you are dead. If it had a little cast time on it, you could see it coming, and at least try to heal thru it, or run for it. As it is now, you have no chance unless the SK is stupid and tries to lead off with the DT, which none do.
Edited by: Spyder001 at: 12/14/03 9:51 pm