Llava Registered User
Posts: 448
(4/2/04 12:13 am) Reply
Re: re
Same goes for spread heals.
But, on the other hand, if you're diseased and a healer in your group, who isn't diseased, casts a group or spread heal it acts as if there was no disease to calculate.
And really, your point is a tough one to make. In the situation you suggest it's hard to imagine that the healer wouldn't be able to take the 2 seconds to cast "Cure Disease" on himself.
Quote:
I would love to see this stay in. Some kinda ballancing would be neccessary tho. For instance
- SB's can throw poisoned knives on the run(to compensate for shorter range)
- NS's get a casted versions of their poisons in their envenom line(maybe longer cast time or shorter range than xbow, to compensate for the immediate versatile availability vs having to poison the xbow with a certain poison first)
- Infs stay as they are
How about for SBs we get to stay in stealth when throwing a dagger? If we had that, I'd be happier that a pig in slop
Llava Registered User
Posts: 467
(4/7/04 1:37 pm) Reply
Re: re
- Crossbows can now be envenomed by characters with the Envenom skill.
Re: Oh my GOD!
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"Hey great, now I can be rooted in place so his scout buddy can just annihilate me and I can't do a DAMN THING about it."
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If the inf has a scout buddy then you are dead, poison xbows or not. Really, there are few scenarios where the inf would shoot you instead of just attacking you in melee.
The best use i see for this is at standoffs and keep sieges, where it will give the inf a way to do some ranged damage. Overpowered? Maybe 2 years ago. However today with so many ways to counter the few ticks...
Lakeb Registered User
Posts: 422
(4/7/04 3:15 pm) Reply
problem with N
The problem with N is... Infs just don't need any "enhancement." If anything, this ability should have been given to SBs, not Infs.
Orcmauler Registered User
Posts: 68
(4/7/04 4:02 pm) Reply
Re: problem with N
You know I have avoided the whole alb/hib love paranoia etc. for the longest time, but what the hell are they thinking just giving this to infils? What exactly were infiltrators lacking that they needed this boost? If it is for the dragonfang "nerf" then I sure as hell want to see shadowblades getting a corollary boost because of the la nerf, the Strength issues, etc.
/rude Mythic
Llava Registered User
Posts: 468
(4/7/04 4:16 pm) Reply
Re: problem with N
All they need to do is put in the same thing for the other two.
As has been pointed out, Shadowblades can already poison their throwing daggers. The method to do so is just a pain in the butt. So that needs to be changed.
Similarly, Nightshades need a shorter range, longer cast version of this. I say shorter ranger and longer cast to make up for the utility of having any given poison available rather than having to poison ahead of time.
Orcmauler Registered User
Posts: 69
(4/7/04 6:27 pm) Reply
Re: problem with N
The problem however llava is that X-bows do a lot more, let me clarify here, have the potential to do a lot more damage than SB throwing weapons, and I would hazard to guess NS shouts (especially since they will be able to pick bolt types). Now add that to venom ability, and unspec'd or not Infiltrators got a HELL of a lot more of a boost than SB's. And yes nightshades get a even shorter end of the stick (not to leave yall out).
Llava Registered User
Posts: 469
(4/7/04 9:53 pm) Reply
Re: problem with N
So?
Easy fix- drop throwing weapon "aim" time to 1 second.
.
the funny thing is infs get a few sec stun on 1 style and MYthic gives them somthing in return (poison x-bows) SBs get their LA dmg "adjusted" down by 40% and we get nothing.
Wow I feel the love, please inf defend this, help me understand this...
Orcmauler Registered User
Posts: 70
(4/8/04 3:36 am) Reply
Re: problem with N
Forgive my ignorance on the subject, but is it possible for a max buffed Infil (dex/quick) to have a 1sec draw time on an xbow?
I don't remember for certain as the only x-bow user I ever had was an armsman and of course he never got close to those caps :P
sentania Registered User
Posts: 130
(4/8/04 4:51 am) Reply
Re: problem with N
Don't forget Infiltrators being able to envenom for Armsman now...
Kydric Registered User
Posts: 187
(4/8/04 5:31 am) Reply
Re: problem with N
To Orcmauler.
Fastest draw time I have ever had on a crossbow is 2 seconds when fully buffed. when unbuffed it is 3 seconds on the crossbow I use.
So like all archery, I think 2 second draw is the alleged cap. I don't know if ToA archery speed bonus would affect crossbows any, but I doubt any inf is going to open a gap in the SC template just to get archery speed bonus if it does help.
To Krackheadchad.
Why should we explain anything to you? We didnt ask for this, though it makes sense that if you can pour poison on a weapon, you could do it on a bolt (or a throwing knife, and I am not against that for the shadowblades.)
My guess is that this is a bugged that occurred, and Mythic doesnt know how to fix it, so they are making it a 'feature.'
My evidence for bug turned feature is the fact we have known about this on Pendragon for a few weeks, yet only now do they choose to document it.
But flame away at those of us who play infiltrators rather than send feedback in to get your own class love. It gives me stuff to respond too
Re: problem with N
KYD DF also had a Str/Con debuff on Pent, is that now going to be a feature because you lost a few secs on your stun or was that the other possiable "give back" to infs for their excuse me nerf?
Mythic and the TLs read these boards I'm just wondering why infs got SOMETHING and SBs got nothing? I'm not saying this is the most useful thing but a RR5 armsmen who can run while using an x-bow with a snare poison on it is gonna be pretty deadly!
And many of us do use the feedback and it just keeps getting SB and assassins in general nerfed one way or another.
NO
I already sent feedback speaking against this. Us archers have been asking for differnt arrow damage types for years and over a whim they think it would be cool for Infiltrators and Armsman running around with bows laced with lifebane, snare, disease and enervating poisons. Just what the game needs more things to increase the size of the already humongous Albion stealth zerg.
I figure if i send feedback into Mythic enough times that hunters deserve to get explosive arrows like used in the movie Rambo we will get them. Arrows with a 300dd AE proc or something that can be used with rapid fire only available to Midgard Hunters of course. /ponders
I figure with my quiver and poisoned arrows i can shoot 4 different poisons into a target, lead off with enervate, switch to dot followed by disease then snare and let my dog finish the job.
Pheaarme
Kydric Registered User
Posts: 188
(4/8/04 9:37 am) Reply
Re: NO
krackheadchad.
1) No where have I stated the opinion that this is being given to infs to compensate for the DF nerf. I think that is a stupid idea. I maintain that it is a bug they don't know how to fix, so they are documenting it as a 'feature.'
2) The style change on DF that appeared on Pendragon is not documented within this patch. As you might recall, Sanya ran to each forum she could think of to point out it was a mistake. But overall, that style affect has not relevant to the discussion about crossbows; remember, it is members of the community who are saying that poisoned bolts are to compensate for DF, not Mythic.
3) According to some threads on VN I have read, throwing daggers on Pendragon might be proccing poison effects when a poison is applied also. So potentially SBs are getting it to. But oh wait, it isnt documented yet (kinda like your pointing out the str/con effect that occured on DF on Pendragon )
4) You specifically asked for us to defend this as infs. So I will point out that there is nothing to defend from my perspective. I directly responded to you above because your post was accusatory to anyone who plays an inf. I called you on it, then offered my thoughts as to why they are putting it in (basic programming incompetance)
ripre79 Registered User
Posts: 34
(4/8/04 12:01 pm) Reply
reply
Kyd I agree with you about people here complaining to infiltrators about changes to infiltrators, as if we have anything to do with the changes - that's just lame and doesn't make this place any fun to hang out in. Everyone likes to point fingers...
But,
"(basic programming incompetance)"
When was the last time you programmed an MMO? My guess is never. Of all software that could be written, I think an MMO is probably the least likely to fit under the category of "basic programming". If you've ever written a serious software application, you of all people would know that some side effects slip through when you fix other things. The larger the application, the more likely a side effect can occur.
Yes, developers are supposed to double, triple, even quadruple check their changes, not to mention other developers who are supposed to code-review their changes, and then on top of that there should be some quality assurance engineer also checking it over - but these things happen. Granted, they happen pretty often at Mythic, but I'm not willing to settle that one of the most successful MMOs is written by idiots and that they make common programming mistakes. If they did - we wouldn't just be seeing simple game engine side effects, we'd see the game crash altogether. When was the last time that DAoC crashed on your computer? I'm not talking about LDs, I'm talking about the process completely dieing with one of those wonderful Windows dialogues saying "Something bad just happened". I have seen that happen once in the past two years.