Re: Worst Death Ever.
-NOTE-
This isn't my story, just something a gamer buddy emailed out to a few people from out gaming group. Names have bveen changed to protect the innoce..er...relatively innocent.
-------------------------------
The Betrayal
-------------------------------
I would like to share with you a gaming story. If you hate listening to/reading such stories, you may as well quit now. I beleive that you are all at least somewhat familiar with gaming.
This particular game was a combination of Mage: The Ascension and Vampire: The Masquerade using the White Wolf system. The setting was modern day New Orleans. The GM was a gentleman by the name of Jon. The players were myself, Ben (aka the single most stupid person I have ever met), Shawn White, and Sam.
Vampires in the White Wolf system have a variety of fascinating supernatural powers that they can choose from. Ben, White, and Sam were playing vampires. They all choose supernatural speed, strength, and toughness; which should tell you quite a lot about the group in question. Their characters were all wearing black trenchcoats. I don't remember the names of their characters except for Jack Thunder, who belonged to White. I remember that character because White created him for the sole purpose of killing whatever character Wally would create the next time Wally played with us. I think Wally was out with one of the squadrons when this game occured.
I was playing a Mage. The easiest way to understand White Wolf Mages is to watch The Matrix. Mages have the ability to alter reality in their vicinity. I decided to play a character based on Vash the Stampede (Trigun). Think wild west gunfighter with bright red trenchcoat and spikey blond hair. My specialties were Forces and Time. Forces allowed me to play with energy. I could move it around and convert it from one form to another. Time allowed me to speed up time, slow it down, and gaze into the future or past. By speeding time up in my immediate vicinity aloowed my to move really, really fast compared to everyone else. The most important thing about my character was that he refused to kill and did his best to stop others from killing.
The plot of the campaign involved our group of characters trying to form an alliance between the Vampires and Mages in new Orleans so they could stand together against the Technocracy. The Technocracy is a high-tech secret organization that destroys everything that doesn't fit in with their view of how the world should be. They don't like anything supernatural, and were thus trying to kill the vampires and mages.
There was also a random group of vampire hunters in the city. They were not exactly what I would call effective. The only time they came at us in large numbers I managed to attract all of their attention while the vampires ran like hell. I was captured by them. When I refused to help them track down the vampires they decided to drive me back to their hideout to torture information out of me. They told me this while we were in their car on route to said hideout. They neglected to search me or confiscate my guns. They hadn't even tied me up. I just open the car door and dived out. We were doing about 70 mph at the time, but I used my forces ability to convert (almost) all of my kinetic energy into sound. I hit the pavement with a sound like a jet crashing into the side of a mountain, but I walked away without a scratch. My character being a dexterity monkey I managed to get off the freeway without getting ran down.
The story developed fairly well and we got the mages and vampires together, and there was only one problem: my fellow players were psychotic. They ended up killing half the people that we met. I pleaded with them. I threatened them. I eventually gave up and had a little talk with the GM.
Me: "This isn't working. My character can't stay with these guys. They're all nucking futs!"
Jon: "You want to create a new character?"
Me: "No. I want to decide that vampires don't count as alive and are therefore not protected by my moral code. I have to kill them all."
Jon: "Uh.. okay. But they all created combat monsters, and vampires are really hard to kill. Your character doesn't even know their weaknesses. How are you going to kill them?"
Me: "I have a cunning plan..."
-----
I waited. I saw my chance when one of them (Sam's character) was savaged by a HITMARK. (Think: Terminater) He wasn't dead, just somewhat perforated my machine gun fire. The other vampires said he would be alright and just needed a few days to recover. I volunteered to keep him in my apartment until he woke up. I had my guinea pig! Experimentation followed.
The GM decided that I now knew enough about vampires to create anti-vampire bullets. The other players overheard this and reached new levels of cluelessness.
Ben's character: "What are you doing in your workshop?"
Me: "I'm making bullets that can kill vampires."
Ben's character: "Oh. Okay."
The story's climactic battle took place after my character claimed to have hacked into the Technocracies database and found out where their local headquarters was located. All of the vampires in the city were gathered up for the assault. It was, of course, a trap. I arranged with the GM that my character had been retroactivly working for the technocracy the entire time. The main assault force, including all of the players, ran into a large room with no cover and a row of HITMARKs on the far side with big guns.
Sam, whose character was in my character's freezer, was allowed to play the head HITMARK. Right before the battle started he was passed a note by the GM.
GM: "These are your unit's final orders."
Sam: (reads the note and looks up at me.) "My character's dead, isn't he?"
Me: (Shrug)
The HITMARKs commenced firing, causing everyone except myself to make numerous dodge rolls. All of the NPC vampires were dropped and Ben's guy was badly wounded. Jack Thunder actually managed to make all of his dodge rolls. The GM announced that it was my turn to act because the others had used all of their actions to dodge.
White: "Wait a minute, why didn't he have to dodge."
Me: (Miming pistols being drawn) "They're not aiming at me."
It actually took my character three shots to kill Jack Thunder. White just sat there with a look of horrified shock on his face. Ben shrugged and started creating his next character. Sam passed me the note he had been given by the GM:
Don't the guy in red. He works for us and is helping to wipe out the vampires.
It was about an hour before White said anything. I don't think he ever forgave me for killing his anti-Wally character. Many bad words were said after that game.
Question: Was it wrong of my character to brutally murder his companions? Was it wrong for me as a player to betray the other players? Let me know what you think.
Quote:Question: Was it wrong of my character to brutally murder his companions? Was it wrong for me as a player to betray the other players? Let me know what you think.
Nothing is wrong when your playing Vampire.
Betrayal is part of what makes gaming intresting.