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GlobalChrys 
Registered User
Posts: 173
(4/30/04 5:38 pm)


Re: re:
if sony wants to slow down guild progression, the solution is to get rid of instancing. If you allow 1000 (unlimited) people through the pipeline daily, your expansion is going to be torn up and beat in a month. Forcing game designers to add artificial road blocks that will frustrate players in order to lengthen the shelf life of their product.

If you allow 60 (or some small number) people through the pipeline daily you create a cockblock players will complain about, but not on the same level they will complain about obviously bugged and impossible content.

Scarce resources > bugged content (purposely blocked content rolled out in stages). Scarce resources encourage player on player competition for resources. Which in turn motivates people to play longer and be on more often in hopes of aquiring that which they want. From sony's point of view this increases their bandwidth costs, but it looks like their solution is discouraging players and not healthy in the long term. Players play less because content is always available to them when they do decide to log on. This creates less player on player interaction which in turn deminishes a person's motivation to log on in the first place.

Some players do have a circle of friends (guild) they can schedule times to hook up and beat content. However with no guild on guild competition no percieved deliniation of who is best, the hockey team vs team like atmosphere of say, velious, is gone. And the few new players to the game have less opportunity to meet up with established guilds since these guilds are often out doing their own thing in private (instanced) zones.

Imo, sony should move away from key quests/trial quests as a means of controlling player content consumption and move to a gear/ability method of controll. IE: New expansion comes out, mob hits for 5k and bounces agro like a bitch. Unbeatable by players in previous expansion top end gear. Have zones in the new expansion that are raidable for substantial (30-50% upgrade) character improvement. Add 1 or 2 new abilities per class that are absolutely needed (ie, warrior gets an improved taunt that works on new super bosses, without this taunt agro is impossible to achieve on boss. Cleric gets a heal specific to new bosses, without this heal damage inflicted by boss is unhealable or heavily mitigated, etc). And then open the expansion up, every zone accessible to anyone with the balls to go there. Like Velious. Anyone on the first day of velious release could go to ToV, the best zone in the game. Didn't mean they could do anything there, they'd get smoked by aary if they went north, and even the best guilds had a helluva time on the yard trash.
Ya i know, ST was keyed, but it was keyed in a way that encouraged guild on guild competition. It would have been nice if there was an alternative ST key quest that was like say doing VP/VT key. But as it was, i liked the ST style keying method.

This post is going on longer than i wanted, bloody tendancy to ramble. But i just think sony's walking down the wrong path. So many artificial cockblocks like no drop nearly everything, recommended/required levels, flags and keys and instancing so things go faster, but then bugging content to slow things back down. Its effecting my decision on moving to EQ2 or not, since i can only surmize they will continue with their restrictive very linear trend in EQ2.

Melchiord
Registered User
Posts: 72
(4/30/04 6:40 pm)


Re: re:
It's true and it's why I have no faith in SoE as a company. They have become lazy riding on the success of EQ and therefore I have no intention of playing EQ2. It was fun while it lasted, but please, let's be realistic.

Kittenpeeler
Registered User
Posts: 6
(5/2/04 10:41 pm)


Re: re:
So, rather than artificial cockblocks, you want REAL cockblocks.

Man. You're wierd.

GlobalChrys 
Registered User
Posts: 173
(5/3/04 1:08 am)


Re: re:
if the choice is instancing so that everyone gets through zones faster than sony can produce more content, thus forcing sony to put in impossible to beat encounters to stop progression into unfinished zones.
Vs.
Content that only 1 to 5% of the game population gets through at any given time, thus slowing player content consumption to a point where sony can keep up with new content. Then ya, bring it on.

Consider this:
To get a guild ready for VP back in kunark days you had to kill Trakanon about 10x. He was a one week spawn. That bought sony plenty of time to get VP ready.

To get into VT you had to farm Maiden's Eye for a shard that only dropped off named monkeys that spawned maybe 3 to 5 times a day... that didn't buy Sony much time, VT wasn't ready so they just left some items out of existance till it was. Players doing this quest wasted time looking for items that didn't exist.

Sony should take a note from Blizzard's design team. Push back your release dates till your product is ready. But they won't, cause they make more money letting the player base buy it and pay their monthly fees to beta test it.

I don't hate instancing, i think instancing is ok for xp zones. Though i have more fun in zones where /ooc and /shout are alive, and i have not only creatures to contend with, but other players. And i don't like instancing at all for raid zones, since i'm not a fan of the non competitive guild atmosphere that has occured since Time.

I think the PoJ trials for access to PoS/V were about as instanced as progression content ever needs to be. Full instancing is too much like playing single player. And i have no fun just beating a computer. Its about as challenging as peeling an orange.

ElemerEngevii 
Registered User
Posts: 4
(5/3/04 1:32 am)


Re: re:
Um, here's a concept....

How about SoE not release the new content until it is COMPLETE. All of it. The final "encounters" and all.

Then, yeah, it's fair to say the way in which Kunark content is accesible is a good time sink in order to limit the spread of access.

Elemer Vec Nessar
you don't remember me but i remember you
i lie awake and try so hard not to think of you
but who can decide what they dream?
and dream i do...
- Evanescence

Millwin
Registered User
Posts: 27
(5/3/04 12:02 pm)


Re: beta testing expansions
Have you noticed that the 'Scheduled Downtime' page no longer has an available link from the side on EQLive site?

Either because they have so many spur of the moment patches that it's pointless to schedule downtimes, OR it's a prophecy come true that they don't plan to do anything more to EQ since today is the EQ2 beta app day:rolleyes

Aluaeia
Registered User
Posts: 205
(5/3/04 12:30 pm)


Re: beta testing expansions
They merged the "Scheduled downtime" "Current status" and Server list into the "Network Status" page.

--
Elder Aluaeia Evangelion
Skeletor Storm Warden
Tarew Marr

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