In my opinion instancing is a bad answer to overcrowding. PoP was mostly right : a lot of content with moderatly fast respawn, they should rather have gone further in this way, more content and 3 days repop, that was cool. If you add the 3 days + 0-6 hours random a la PoP elemental god, you even eliminate the possibility to exploit timezone to get monopoly on a mob.
I don't feel like I'm playing a Mmorpg, it's not massive, i'm playing with 50 people in my guild, and barely ever see anyone else in the game.
They though : instead of having 10 mobs of tier X let's have ONE instanced zone of tier X ... let's talk about lack of content.