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Xukisy
Registered User
Posts: 16
(4/28/04 7:55 pm)


Would love to know designed DPS percentages as per healers %
SoE has officially stated they have designed heal spells based percentage differences in the amount the different classes can heal appropriate to their various other strengths/weaknesses.

Suffice to say that all DPS classes would have their overall DPS designed around their strengths/weaknesses.

I would love to know those percentages.

Deceiver Lochlaner Lanerloch
Prophet Xhosa Bufferholic
Southern Legion

Derrict
Posts: 2601
(4/28/04 9:09 pm)


Re: Would love to know designed DPS percentages as per heale
If the warrior is used as the 100% base, monks are around 120-125%, rogues around 140%, knights 85%. I never bothered remember the others.

Derrict Thealcoholic
rogue forum

GlobalChrys 
Registered User
Posts: 171
(4/28/04 9:50 pm)


Re: Would love to know designed DPS percentages as per heale
if rogues can do 140% the damage a warrior can do, why did sony set warriors up to take damage 200% better than rogues?

Just general observation comparing similiar geared rogue /w max attack, 500AA, 9k hp vs warrior /w max attack, 500AA, 13k hp. With defensive on, its higher than 200%.

Maybe sony feels shroud is so badass it makes up the difference, dunno :) Not complaining, ever since multiple disc tables i haven't felt crapped on enough as a rogue to complain about much.

Yodelroy 
Posts: 86
(4/28/04 11:56 pm)


Re: Would love to know designed DPS percentages as per heale
The targets were only published once, and it was a long time ago (right before luclin era I think since I don't recall beastlords mentioned):

Rogue 140%
Monk 120%
Ranger 105%
Warrior 100%
Pal/SK 85%
Bard 60%

Of course they didn't mention their criteria or test methods.

StevoWevo
Registered User
Posts: 399
(4/29/04 2:18 am)


Re: Would love to know designed DPS percentages as per heale
Quote:
why did sony set warriors up to take damage 200% better than rogues
...you want to tank?

skewerzjoo
Registered User
Posts: 331
(4/29/04 6:49 am)


Re: Would love to know designed DPS percentages as per heale
the bad thing is...this is kinda the table for level 65 pre-time equipped rogues as it stands now...

rogue 100%
ranger 110%
beastlord 110%
necro 110%
mage 110%
wizard 120%
monk 98%
warrior 95%

4 of these classes can tank better, also

Bigmeeno
Posts: 951
(4/29/04 10:50 am)


Re: Would love to know designed DPS percentages as per heale
Quote:
...you want to tank?
Sometimes we have to. I know yesterday, while killing a mini-named in PoE, the pally went down. Guess who was second on the aggro list? We had a monk with us, and I evaded about 7 times trying to get aggro over on the monk, but I couldnt turn off attack for fear the cleric would get aggro, so I ended up tanking the last 75% of the mobs health.

And it was probably best that I did tank it. I had close to 9k HP. I suspect the monk had about 6k.

Kaail Lasra
Registered User
Posts: 816
(4/29/04 11:26 am)


Re: Would love to know designed DPS percentages as per heale
It's really not that hard to get decent weapons as a rogue, Skew. There is even that 16/20 you can buy from bazaar now.

You can easily hit 200+ dps with something as easy as a gargoyle talon/wicked shank/velium gemmed dagger.



The true power of not testing your patches. (see sig)
*P.S. Yes, "plentiful" is spelled wrong :(, it's a sig I made years ago, somewhat special to me, so I didn't fix it*

skewerzjoo
Registered User
Posts: 334
(4/29/04 11:48 am)


Re: Would love to know designed DPS percentages as per heale
never said anything about elemental weapons...I have an APMB, and will have an MDoD soon, and these will be better than GT, etc. I was talking pre-TIME. Lots of classes out DPS rogues before they get at least an Ifiir...

a nekkid 65 wizzie is gonna out dps a pre-time rogue...and to me, that just seems wrong...

(blah blah...don't wanna hear about wizzies being all about burst damage...damage is damage...actually, that even makes less sense. A wizzie can do more damage with just a couple casts than a rogue can do over the course of an entire fight)

SincroFashad
Registered User
Posts: 572
(4/29/04 11:49 am)


Re: Would love to know designed DPS percentages as per heale
Quote:
rogue 100%
ranger 110%


Can we stop with this mispercetion? This only applies when the ranger is using their TS damage disc. When another class is using a damage disc it should come as no surprise they out-dps a rogue. (Except bards and beastlords) Ranger melee << rogue melee. Ranger bowing <<< rogue melee. Period.

Also, there is no way in hell a beastlord is doing more damage then a rogue unless the beastlord has vastly superior gear, the rogue isn't hasted, or the rogue is not trying.

I know for an absolute fact that when I was weilding Ifir/SEM (pre-time, mind you) no other melee class with pre-time weapons was doing more damage in melee then I was, assuming same buffage. I could take a step back and say it was the same as when I had GRMK/Ishnear Xiall. The last time my guildmates were outdamaging me was when I was using MHT/Ish Xiall and that's because the ldon dagger wasn't an option yet, and I was intentionally passing on Talon/Shank/MM Dart cause I was hot after the GRMK and was therefore not using weapons on par with my guildmates. The moment I looted GRMK I was the top melee DPS in my guild, and remained there until I left for my current guild.

-Sinc

If we're raiding, and you're dead wondering why you haven't been rezzed, its probably because you didn't consent me.

skewerzjoo
Registered User
Posts: 335
(4/29/04 12:20 pm)


Re: Would love to know designed DPS percentages as per heale
ok..that still leaves necros and wizzies..toss in mages as well, outdamaging rogues. Necros can do around 300dps while fd'd. (of course, doing that much damage, they probably better be fd'd, or they are probably lunch)

We've all heard what kind of damage wizzies can do, whether it be burst or sustained.

Rogues have one thing...DPS...and we should be the undisputed master...period.

Rewedanz 
Registered User
Posts: 33
(4/29/04 12:35 pm)


Re: Would love to know designed DPS percentages as per heale
Can you knock it off? You're complaining and you're not showing a single Parse. We've been down this road over and over again and the simple fact of the matter is you're making the rogue community look bad by making the claim that our DPS is second to other classes when FACT (parses posted here) states otherwise.

There are 'conditions' where another classes DPS exceeds ours yes, but they are when a specialized situations occurs and are NOT the norm. The only time a rogue is routinely out damaged is when he or she is either mid-level or is underequipped. These are the rogues that have a right to address grievences with SOE, and the grievance has NOTHING to do with damage tables or AA, but itemization.

PLEASE STOP making unjustified claims when parses that exist on THIS VERY board demonstrate your accusations are FALSE. You know, I may get banned for this post, but I feel it is necessary to address this problem that makes the rest of the rogue community look bad.

SincroFashad
Registered User
Posts: 573
(4/29/04 12:48 pm)


Re: Would love to know designed DPS percentages as per heale
I've got a hard time believin a necro with pre-time gear focus effects can DoT stack all the way to 300 dps sustained. I'd like to see someone post how that is possible. I'm going to go out on a limb here and state unequivocly that it isn't possible in an XP group, and is only remotely possible on raid targets.

Wizards... Heh. I've moderated my position on wizards somewhat, but not a lot. Like us, wizards are a dps class. True, because they are a caster they have an inherantly larger amount of utility then a melee, and have the inherant ability to solo better then a melee. However, in a raid setting, wizards have just as many functions (less, some would argue) as rogues. They are supposed to do damage during the clear, and burn down named targets. Verant/SoE acknowledges that wizard damage, like rogue damage, is higher then tank aggro generation, and has therefore given them a tool to lower that aggro just like us. (Incidently, same goes for Necros, using FD) Their other roles are to help us get late people to raids, often by decessing group inviters to a zone line, whereas we ask people to die first and then get dragged, and to TL the raid out at the end of the day (which takes one wizard to do). I think that rogues and wizards should share the top slot for damage. Is this currently true... depends on gear levels...

Magicians. Your magicians aren't out-damaging you, trust me. Parse it if still in disbelief. I thought this was true myself when I was progressing through the planes prior to elemental access. With MHT/Ish Xiall it was close (and mind you, this is an already admitted undergear problem for me), and when I got GRMK it was false.

Rogues don't have just one thing. We have one *primary* thing, just like a couple other classes.

-Sinc

If we're raiding, and you're dead wondering why you haven't been rezzed, its probably because you didn't consent me.

Derrict
Posts: 2605
(4/29/04 2:02 pm)


Re: Would love to know designed DPS percentages as per heale
Quote:
a nekkid 65 wizzie is gonna out dps a pre-time rogue...and to me, that just seems wrong...

Until they run out of mana. Naked @ 65 they'll have around 2000-2200 mana, good for 3 big nukes or 5 small nukes.

Derrict Thealcoholic
rogue forum

BaxstarrBuyan
Registered User
Posts: 302
(4/29/04 3:39 pm)


yeah
Quote:

warrior 95%



So a warrior currently does 95% of a warrior's DPS?

Skewert
Registered User
Posts: 103
(4/29/04 4:16 pm)


Re: yeah
"So a warrior currently does 95% of a warrior's DPS?"

I think the post you're referring to was basing the compared %'s to a Rogue being 100%, not a Warrior.

skewerzjoo
Registered User
Posts: 336
(4/29/04 6:57 pm)


Re: Would love to know designed DPS percentages as per heale
Quote:
I've got a hard time believin a necro with pre-time gear focus effects can DoT stack all the way to 300 dps sustained.


Blood of Thule-335 per tick
Horror-430 per tick
Saryn's kiss-200 per tick
Dark plague-132 a tick

that's c. 1100/tic
183+ DPS just with those 4 dots...

toss in some focus items, and a pet...250+DPS easy...and this can be done by a pre-elem necro...

Derrict
Posts: 2607
(4/29/04 7:01 pm)


Re: Would love to know designed DPS percentages as per heale
It takes time to cast and land all those DoTs, so the DPS increases and then maxes out, then they fade so you can't just add up the total damage per tick to make up a DPS figure. Add in resists, other necros to fight for buff/debuff slots on raid mobs, etc.

SincroFashad
Registered User
Posts: 574
(4/29/04 7:12 pm)


Re: Would love to know designed DPS percentages as per heale
250 dps is not 300 dps...

-Sinc

If we're raiding, and you're dead wondering why you haven't been rezzed, its probably because you didn't consent me.

GlobalChrys 
Registered User
Posts: 172
(4/29/04 8:13 pm)


Re: Would love to know designed DPS percentages as per heale
I wouldn't mind a tanking boost. If i do 140% the damage a warrior does, and he tanks 200% as well as i do, why not bring those numbers closer together. I can't hold agro and i'm not going to be a prefered tank regardless. But during non raid hours it'd be a handy bonus.

Honestly though i am content with the rogue class atm, so its not a whine, i don't care if it gets done or not. I think Sony added some very nice toys to discord and i am happily aquiring them still. Maybe after Tacvi will see how the mind changes.

As to the 300 dps necro thing, i play a 65 elemental geared necro with decent focus items. And he is a bloody agro fiend, necros can pretty much grab and shed agro at will depending how diligently they keep their dots stacked and not expiring. I stopped playing my necro back in velious when verant cut necros off at the knees for raiding ability. But ever since PoP, man they are sweet. However, my rogue absolutely does more damage than the necro, even with crit dots and 25% dot extension/damage focus, the necro won't out damage the rogue for long. Necro makes about 75 mana/tick standing, and if i diligently stack my dots and time my FDs, ya 300+ dps is possible. But not for long, surely can't do that all raid unless they are pulling slow. Rogues are just great for their consistancy. Necro also takes opening 25 seconds of a fight just layering on dots to achieve that 300 dps.

MadroneDorf
Posts: 163
(4/30/04 1:20 am)


Re: Would love to know designed DPS percentages as per heale
Tanking doesnt stack, DPS Does

Madrone ~ Lord Protector
Silent Tempest ~ Drinal

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