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The Safehouse
    > The Back Alley
        > Ikkinz raids.
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rani 
Posts: 186
(4/15/04 4:39 pm)
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Re: Ikkinz raids.
They need to put a @#%$ intern on these 3 raids and fix the loot tables. Hell even a trained monkey could come up with more variety of drops than they currently have.

Garnishi
Registered User
Posts: 1
(4/15/04 8:40 pm)
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Re: Ikkinz raids.
Does the Summoner Ring event need to be completed to do the instanced Ikkinz raids?

Barrin Soulburner
Registered User
Posts: 75
(4/15/04 10:11 pm)
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Re: Ikkinz raids.
no

Lumnyin
Registered User
Posts: 1
(4/16/04 8:35 am)
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Re: Ikkinz raids.
Coule be worse, Gotta love those 70endurance augs.

Panternoir 
Posts: 13
(4/22/04 12:01 pm)
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Re: Ikkinz raids.
Any heads up about the AE that fires off in the Summoner event. I had a pita of a CR at this ring the other day. I never detetcted a trap and the mobs never saw through SoS yet that AE would fire off when I tried to get the guys that died right in the middle of the pit.

Edited by: Panternoir  at: 4/22/04 12:05 pm
Saric Saric
Registered User
Posts: 12
(4/22/04 12:18 pm)
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Re: Ikkinz raids.
my understanding is the named summoner always casts that AE even while unaggro.

Panternoir 
Registered User
Posts: 14
(4/22/04 12:31 pm)
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Re: Ikkinz raids.
Aha kk thanks :) So wait for him to cast just outside of the pit where I can re-Hide/Sneak then rush in and get as many as possible I guess. btw I LOVE the fog that makes me type /tar 'Deadguy001' :p

Dubbo
Registered User
Posts: 721
(4/22/04 12:33 pm)
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Re: Ikkinz raids.
Just time the AE. You can get hit by it a short distance outside the ring without aggroing anything. Then you can run in and drag a dozen or so corpses out by the time it fires again.

Derrict
Posts: 2568
(4/22/04 2:19 pm)
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Re: Ikkinz raids.
you can have a rogue just stand there and get hit constantly by the AE so that they have the icon on at all times. when it starts blinking, just warn others the AE is about to go off.

Emmerzen
Registered User
Posts: 37
(4/22/04 8:16 pm)
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Re: Ikkinz raids.
Anyone having problems completing Transendence at the moment? We've wiped last three attempts and run the expedition timer down. The 42 person version was admittedly easy (and fun), but the 54 person version is something else.

murghkhor
Posts: 131
(4/23/04 6:53 pm)
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Re: Ikkinz raids.

Did it for first time 2 days ago. Seemed easy enough.

xHeretikx
Registered User
Posts: 5
(4/30/04 1:15 pm)
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Re: Ikkinz raids.
the encounter with the mobs that have to be killed by certain classes is so incredibly lame. I fail to see anything clever about it.

Bigmeeno
Posts: 954
(4/30/04 6:29 pm)
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Re: Ikkinz raids.
Well, it was funny. ONCE.

Now I agree its just stupid.

Korthuran
Registered User
Posts: 314
(4/30/04 8:38 pm)
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Re: Ikkinz raids.
its not hard why complain :P would you rather have rings with ass loads of mobs to kill before u get 2 drops like in PoP?

Edited by: Korthuran at: 4/30/04 8:39 pm
xHeretikx
Registered User
Posts: 6
(5/1/04 3:32 pm)
Reply

Re: Ikkinz raids.
The one thing I like about the GoD encounters is that a lot of them are hard enough that coattail riding guilds will have severe trouble with them.

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