As a nonraiding rogue the absolute mismeasure of your success is unbuffed attack.
Your interested in your max strengthed attack.
Cause let me tell you. In a world of finites like the nonbigtime guild rogue faces you got 2 overwhelming stats:
Raw attack + HP.
If your sacking either of those 2 for strength your making a mistake because str is easy to buff.
The bigtime raiding rogue thinks differently. Usually a piece is just uber better or its not. That type of rogue doesnt debate whether 25 str 150 hp 15 all resist is better then 20 str 165 hp 15 all resist because that upgrade almost never comes. That rogue saves his points/privaledge for "weak" slots.
The nonbigtime raiding rogue is faced with a much smaller set of stats. He typically only sees minor upgrades over any given month. "Trade offs" are often the only upgrade he sees. He very rarely sees the "huge upgrade".
That nonbigtime rogue usually has to make hard choices.
I advise you choose raw attack and hp.
Treat everything else except for resist as nonexistant.
If you use this "unbuffed attack" measure youll just fake your score when you start making tradeoffs. Youll look good on paper but be getting hosed when someone cast a strength buff on the party with the rogue that didnt use that measure.
Even the uber rogue would be wise to heed me. Theres lots of time gear that makes it really easy to completely screw up your vengence if you didnt first load up in the elemental armor.
Its very easy to load up on stuff that gives you great unbuffed attack via max str but when you start counting you only have vengence 15.
Unbuffed attack is really a bad measure. Best measure is just knowing what vengence number your at.
A good hobbyist rogue should shoot for vengence 25ish without epic. Thats a goal. Vengence 33 with epic. Completely feasible without guild support. Screw your stength. Strength is the same as attack but its also capped and buffable.
My precious...
Edited by: Qutsemnie at: 3/10/04 5:56 am