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Posts: 2491
(3/5/04 7:00 am) Reply
Re: need some help please :-)
level of rogue helps greatly for the skill point requirements for both PrC's. Especially disguise for Assassins.
-- Marauder Arafain Entreri, 65 Deceiver
-- Arafein Soulstriker, 54 Champion Relic (deceased)
-- Arafax Kokorozan, 20 Monk Giantfriend (missing)
-- Formerly of Requiem of Souls and Crusaders of Plilo
-- Formerly of The Rathe Server, now of Zebuxoruk
-- My ghetto gear "Once, in the old west, a gentleman shot a professional gunfighter in the back. When asked why he didn't give the other chap a chance to draw, he replied, 'Well, he's dead and I'm alive and that's how I wanted it to be." -- from Red Planet, Robert A. Heinlein
Re: need some help please :-)
Most people do not multi-class more than three classes, and most DMs are quite reluctant to allow more than three. It is all a matter of personal taste, and how much you want to deal with the dilution of core class power and the potential for xp penalties.
Three classes allow for two core classes and one prestige class. It still allows you to get a good chunk of the core abilities as well.
To each their own
As to the question, unless he is a fallen monk (non lawful) he must take rogue to get 4 ranks in disguise at 5th level, as a bard can't be lawful alignment (only other core class with disguise as a class skill).
Pretty straight forward answer I would dare say.
Edited by: Sillis Spineslicer at: 3/5/04 10:13 am
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Posts: 2491
(3/7/04 6:51 am) Reply
Re: need some help please :-)
heh, some of my characters have had 5-6 classes and had no problems at all.
-- Marauder Arafain Entreri, 65 Deceiver
-- Arafein Soulstriker, 54 Champion Relic (deceased)
-- Arafax Kokorozan, 20 Monk Giantfriend (missing)
-- Formerly of Requiem of Souls and Crusaders of Plilo
-- Formerly of The Rathe Server, now of Zebuxoruk
-- My ghetto gear "Once, in the old west, a gentleman shot a professional gunfighter in the back. When asked why he didn't give the other chap a chance to draw, he replied, 'Well, he's dead and I'm alive and that's how I wanted it to be." -- from Red Planet, Robert A. Heinlein
Re: need some help please :-)
That is why I said to each their own
I just know for me, and most people I know who play, three classes is enough. I would need some strong RP reason to go more than three, either as a player or to allow it as a DM. I will leave the 5/6 multiclasses to the FR Epic characters.
Quote:I would need some strong RP reason to go more than three, either as a player or to allow it as a DM. I will leave the 5/6 multiclasses to the FR Epic characters.
I hear this arguement a lot and I think it's a bit off base. To me, whether or not you "agree" with a larger number of multiclass options in a single character always boiled down to a matter of philosophy. Though, to be clear, I'm not talking about powergamer vs. roleplay-purist here surpisingly enough.
Those who tend to see something wrong with it tend to have the philosophy that each character class implies certain behavioral traits or subsets thereof. The class type that a character takes on implies changes or additions to his personality, and adding more than one or two of these tends to convolute who the character is trying to be.
Those who tend to not see anything wrong with it tend to have the philosophy that the characters personality, race, gender, etc. defines who he is and that his conglomeration of classes and feats simply defines what he's trained himself to be good at. Generally, this player is mixing and matching existing classes and prestige classes to define the unique skillset of an individual that would probably be better defined by a single homebrew custom class. Why not just go ahead and make the custom homebew? That's simple. People tend to disagree over what's balanced and what's not, and they all know and agree that, to some extent, the printed core/prestige classes are balanced and have been playtested.
Now, obviously there are some lines that can be crossed here which do bring us to the roleplay-purist vs. powergamer discussion. One crosses over into the powergamer mindset and another that can then eventually cross over into the munchkin mindset. The other two aren't as clearly defined. I tend to call them roleplay-purist and maniacal-storyteller (Mr. WhydidyoubringdicetoaDnDgame.**) My point is that the heart of this disagreement on game fundamentals begins in an area well before we get to the powergamer/roleplay-purist debate.
**I've only got a problem with the two extremes. I've had quite enjoyable games all over the middle range. In fact, I've often played more than one style with the same group of people.
Wraine aka "The Spine Tickler!" Administrator O'Dethe
"You could use facts to prove anything that's even remotely true." - some genius on Fark
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Posts: 4578
(3/8/04 2:52 am) Reply
Re: need some help please :-)
Quote:Those who tend to not see anything wrong with it tend to have the philosophy that the characters personality, race, gender, etc. defines who he is and that his conglomeration of classes and feats simply defines what he's trained himself to be good at.
Agree. The class system is very artificial to begin with. And characters that are minutely trained in a half dozen or more things are just as realistic, or even moreso, than a character that progresses along a single class.
Re: need some help please :-)
Like I said, it is a personal preference.
If I want a character who is trained in a little bit of everything, I can take advantage of the cross class skills and such.
I do not instantly think if I see someone with four more or classes as a power gamer. I just know within my mindset I do not like the idea of four or more classes except under certain circumstances. I do, however, see having two classes as perfectly natural, and three as not uncommon. But you hit a point where it starts to get icky. For me that is after three classes.
/shrug
Btw, I love rolling dice as much as the next person Ahhh, the stories of the magic dice and cursed players/DMs come so readily to mind.