vex thall advice sought - speeding clearing
I know how some guilds can clear it in 5/4/3/2 hours. We are finding it hard to clear within 12 hours, so I thought i would ask here for some advice.
Here is background.
We usually have 30-40 raiders, average level 64.
MA at approx 9k hps, about 8 other tanks (wars, knights) in region of 7-9k hps.
Generally only 1 wiz per raid and a few of each other class.
Gear is ntov/upper end luclin mainly.
Our strat is to pull multiples, 1-5 usually. There is generally always at least one mob in the camp being beaten on. We haven't done any AEing yet. We tash and slow each mob invidually. We mez if 4+mobs, and tank if 3 or less.
As an example of our dps. We are not able to kill TVK before the mobs respawn where you zone up to the second floor.
I am not sure on how to speed up.
Should we get more atk buffs?
should we AE
are we too slow to move from mob to mob?
should we have more nuking from chealers?
me and my friends do VT with 8 - 12 characters, with this low dps we've found training to be the best method of clearing.
Doing this we end up not killing very much yard trash and mostly just running from named to named.
If you have access to 2 - 3 bards and 1 or 2 rogues with all the keys you're aces.
The lower floor of VT is a circle, the front yard is wide open, both great attributes for moving mobs. And DA line spells/songs/items own all dps 100 mobs can throw at a character.
So with that in mind, if you take out the fact that it takes 2 groups 40 minutes to kill a named in VT, the rest of the clear is about 30 - 60 minutes. Twinks with Aten necks own
Kellaen Registered User
Posts: 172
(1/5/04 8:56 am) Reply
Re: vex thall advice sought - speeding clearing
Mages are your best method of clearing, tho I doubt any will spoil coh locations other then blob1 as they require half a brain to execute. And yes, 3-3.5 ahr + blob clears are nice.
memak Registered User
Posts: 15
(1/5/04 9:00 am) Reply
Re: vex thall advice sought - speeding clearing
There's safe spots near the named mobs on the second floor? I can see training to avoid the first floor and after Mini Aten, but I don't see how you'd avoid at least a good chunk of the second floor clearing.
labiara Registered User
Posts: 336
(1/5/04 10:14 am) Reply
Re: vex thall advice sought - speeding clearing
TVK has associated warders. We have not been able to locate a COTH spot between TVK and either TXD or Temariel.
There are a couple COTH spots on the "3rd" floor (b2 floor), but that wont do you much good in 98% of cases because you will have warders from previous nameds to get rid of.
Assuming a traditional raid, you are looking at the worst part of the night being from TVK to TXD/Temariel. It used to take us 2.5 hours, but we're down to just over an hour in best cases now. Hang in there.
Sarthis VS Registered User
Posts: 67
(1/5/04 12:08 pm) Reply
Re: vex thall advice sought - speeding clearing
Not much else that hasn't been said yet, but pre-targeting on the spot for the larger pulls can cut down on time a lot. Clearing them in the large groups gets you moving room to room a lot faster avoiding repops if you continue such a pace.
Clear a room, move to the room and clear the adjacent hallway then move there. Rinse, repeat.
That's pretty much how I was pulling 8 hour VT clears (minus the blobs) pre-POP.
Derrict Registered User
Posts: 1903
(1/5/04 12:30 pm) Reply
Re: vex thall advice sought - speeding clearing
Recruit a few more wizards, AE the zone, you're set.
K76154 Registered User
Posts: 10
(3/27/04 5:02 am) Reply
Re: vex thall advice sought - speeding clearing
As I remember,eom pli zun mobs are immune to mez.
I am not sure with their immunity of ae color, but the enc
ae color only works for mobs lower than lv64 while the eom
are lv66. Unfortunately the eom hits hard and a single
unslowed eom can kill most of the raid within 3 mins. So
the problem here is how can I ae those mobs when the most
troublesome mobs can't be mezzed/stunned?
Edited by: K76154 at: 3/27/04 5:02 am
Cerden Registered User
Posts: 5
(3/27/04 6:57 am) Reply
...
Bard, Mage, Rogue, Necro. It's what we did.
Selos on bard and necro, rogues runs off opening doors, necro HS's and runs behind and FD's in the side of the named in floor 1. Takes a bit of practice but saves a lot of time.
We did this from the steps to Bloc 1, then either way to the named. Then back to the one in the back that guards floor 2. Rogue goes up, pretargets second floor. Kill to TVK. Then go right and kill TXD I think? Pretarget mini-aten room port up for offtanks/tank and then go up.
Rogue runs all the way around and then aggroes the caster on the opposite way you went from TVK. Hits zone after a few seconds and sits. Mob will pop on him.
Then just fight to aten blob on the left, kill pull right to there. Grats, kill aten.
That's the fastest way I know, and you only leave 3 mobs to go back and kill later, THX's and one of the ones after blob1.
Your mileage may vary, not sure if anything changed with the DX9 geometry changes.
Re: Faster VT clears
Your dps is low if the two mobs in the room where you pop into the 2nd floor repop before TVK dies.
You can stick COTH mages near DXXT and DXVT and use them to skip from Blob1 to DXXT and from TVK to DXVT. Neither spot is 100% safe, but with a bit of planning and some help from rogues, you can do it. That assumes you can afford to perma-camp L55+ VT-keyed mages at those spots, which not all/many guilds can do.
Other than coth/train games, it all comes down to dps. We used to have to reclear adds between MAHR and the blobs/AHR several times. Now we can kill MAHR, kill one aten blob, kill the other aten blob, and move to the Aten zone-up portal before respawn.
Clearing VT with 8-12 sounds impressive. I would love to know more about your training games to get through the long hall clear from TVK to DXVT/TXD. Where/how do you kite/camp?
K76154 Registered User
Posts: 11
(3/27/04 10:11 am) Reply
Re: ...
Quote:Bard, Mage, Rogue, Necro. It's what we did.
Selos on bard and necro, rogues runs off opening doors, necro HS's and runs behind and FD's in the side of the named in floor 1. Takes a bit of practice but saves a lot of time.
So bard mag rog nec in 1 group,bard selos,rog open door,
nec HS drag mag corpse near the named then fd. After the
bard and rog dies and the mobs goes back to their position
,nec stands up, res mag, and coh? Then where is the safe
place for the mag to do coh?
I also want to know more about
1. How people train the whole 1f mobs out before they got
killed by train?It's impossible to run from yard the to DXXT
and runs back to the yard before you die even with DA line
spells/songs.
2. How they AE the zone while Eom mobs make huge trouble
for AE?
Edited by: K76154 at: 3/27/04 10:12 am
Cerden Registered User
Posts: 7
(3/27/04 11:56 am) Reply
...
Every named room besides blob 1, is the same.
Back Room
||
LeftDr = Named = Right Dr
||
Entrance
Basically, the and mage stays at the group. Just kills himself before hand, gets a res and leave an item on his corpse. The mobs in the side rooms do not see invis.
Bard fires selos up, rogues runs off. Necro hits HS a few seconds after and follows behind. Hardest part is getting up the stairs before the named. Once he goes in, hug the wall and go to the left or right room, and head all the way into the corner, FD and /q. Use some other form of communication (Roger Wilco, or boxed account) and tell the necro when the mob is walking away from that corner. When he logs in, just invis up and get the mage corpse there.
Res the mage after the mob paths away again. Mage invis's up and gets some mana. He can coth a second mage, and then get the tank, a cleric, then a shaman up. That's all you need to start killing the side. Bring in a few healers, then everyone else.
Easy as pie.
Kitono Registered User
Posts: 128
(3/30/04 3:03 am) Reply
what about warders
the warders, do they despawn (so you can kill aten ha ra) after you kill all the other named that drop loots? or other specific mobs?
to clarify, how do you despawn the warders?
Heka01 Registered User
Posts: 587
(3/30/04 3:37 am) Reply
Re: what about warders
Unless it has changed since I used to do VT (pre PoP) the Warder despawns when the named it is associated with dies.
There certainly used to be an issue with Warder spawn times being different from their named masters so that they would sometimes spawn after the named was killed. This left immovable roadblocks unless VT was allowed to respawn, I believe that has been fixed now.
Kill the named to remove the Warders basically.
To answer the original poster AE clearing or intelligent CoH usage are the only way to speed up the joy that is VT.
Re: what about warders
thanks for the input.
we decided against the voodoo magic cohing and went with straightforward, manly, kill the mobs approach.
we basically did what we were doing, but cranked up the pace. we do AE clearing and we have worked our time down to just over 7 hours. with more experience, I am sure we can do it even faster.
Key to AE clearing seems to be, always be killing mobs in the camp. If you have no mobs, you are not being efficient.
RumbleRZ Registered User
Posts: 58
(4/1/04 11:47 am) Reply
Re: what about warders
omg, Bollix...what are you doing on our boards!!!!
see....he admits, Rogues are smrter than Warriors!
p.s. Hi Bollix
-Gharrm Touch-
Rogue of Brell
Rallos Zek
Theivan01 Registered User
Posts: 16
(4/1/04 8:31 pm) Reply
Re: what about warders
what we used to do was speed clear all of the mobs before tvk, just dps it, then pull tvk to the room you click into from dxx or dxxt or whoever (cant remember mob names as much as i used too, dont play anymore =P ) then have a bard or paladin or sk with da up, stand right outside the door to that room...if you get respawns while killing tvk, have them da and start kiting, once tvk dies, have the raid either camp out if they are aggroed to the kited mobs, and let the kiter die, or just let him bring the mobs if he only has 1 or 2.
if that doesnt work, clear the hall, and keep moving forward, then charge tvk at his spawn and corner tank behind him, that will also buy you some time as the respawns wont aggro you from way back near the entrance.
ps- there is a way to coth straight to mini aten, but it requires a mage being camped there, and people not screwing up. on the right or left side of her room, either side works, you can coth as long as the raid keeps their backs to the wall, warders will be up in the room right behind you, so this doenst leave any room for screw ups. cant let anyone get knocked back near that door, etc. basically its only good for fast mini aten, upper blob 1/2 clearings, and aten. aten will have some warders up in her room when you do it this way, but they will be on the right side of the room, if you pull her to the left center of the wall, you can kill her without the warders noticing. its tough, we only pulled it off once because we were lazy and wanted to try something new.
Akula1 Registered User
Posts: 1
(4/1/04 11:40 pm) Reply
How to the 2cond floor
Our guild was now about 6 times in VT and it is quit an easy zone, only the plowing to the namdes takes us quit much time.
Tomorrow we will go to the end mob in the first floor (dont remember his name), but how do we get from the first floor to the second? In the maps there is nothing marked and when u zone up, where do u appear?
I hope that anybody can say me how to get to the 2cond floor, would be really great.
Regards,
Gimlin Lifebreath,
65 Cleric of Brell
Vazaelle